I have very little to do at work today, so I'll take a look :)
Edit 1: it works with CORE
I edited it with some changes proposed by BMOS and uploaded it to Forge, awaiting approval, I will then post the link here
Printable View
Does any of this mean it will work with pfrpg2e?
Yes, the version on Forge, will work with pf2e
yes, 5E was added to versions supported a while backQuote:
I started from FG-PFRPG-Combat-Timer 2020-12-02.ext then removed the FreeUniversal-Regular font and added the 5E ruleset.
I did some debug also to see if it was contributing to a long game slowdown, but it wasn't.
Now it will work with all Core
I'm just waiting for it to be approved on Forge and it be visisble, taking 24+ hours :D
Update:
it should be found here https://forge.fantasygrounds.com/shop/items/162/view
and yes, supports, CORE, 5E, pf1e, pf2e, and anything built off CORE, I guess
next plan is to make it an optional floaty window
I'm seeing the following warning that appears to be related to the Combat Timer extension. Not sure if it's of any significant concern, but I noticed it while dealing with other extension issues.
I'm using:Quote:
textcontrol: Could not find font (stencil) in control (timer) in class (ct_combat_timer_host)
Quote:
FGU: v4.1.13 ULTIMATE (2022-01-05)
OS: Mac OS X 11.6.2
MEASURE: RULESETS LOAD - 19.15784 - 5E
EXTENSION: Feature: Combat Timer \nBy Zygmunt Molotch \nBased off the Combat Timer Extension by mortgarra \n comments and bugs report here (LINK)(v-0-0-1) \nPFRPG - Combat Timer v1.0