I have to tell you your turnaround time is a real service to the community. Thanks.
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I have to tell you your turnaround time is a real service to the community. Thanks.
Thank you. I try to be prompt. It helps that WotC releases the UA articles on my day off.
Fast like the wind.
thank you again
Purchased and reviewed!
Thank you for you kind words.
First of all: thank you for your time and effort! I am very grateful you've put this module together. :)
Now to my question: I've only recently purchased Fantasy Grounds and I'm currently a complete novice when it comes to making changes to things.
What I'm interested in doing is knowing how to disable elements of this module that I don't want to make available, simply for ease of reading. For example, I don't want to make use of the "Revenant" subraces and won't be allowing my players to play them. To make the section a little less cluttered, I'd prefer to just disable the data so it doesn't clutter the library.
Is there a way I can do this without breaking the mod?
Sorry if this is a very basic question, but like I said...I'm a complete novice. :)
There is no way to load only part of a module into FG. Aside from just telling the player to ignore it, you could access the xml file and delete the section for the revenant. (How you access the file depends on your zip program and has been discussed in this thread already.) I wouldn't recommend a novice try this, but if you spend some time learning about the xml, you should be able to figure it out. If you break it, you can always download it again.
This thread has a mod file that contains directions for editing modules like this. It will walk you step-by-step through the creation of a module using the format I use. Using that information in reverse, you would find the locations of the assets you wish to remove and delete them.