Critically awesome essentials had to be disabled to get it to work.
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I have version 2.47 on dmsguild, so will test with this version....
Is this the version you used or did you use the forge versions ? (https://forge.fantasygrounds.com/shop/items/1575/view)
Not sure if the dmsguild/forge versions are in sync...
-pete
I had a very quick look with 2.47 off dmsguild...
1. This looks to cause an issue on the player sheet on the host side ( loss of icons to drag spell tokens ), while they still exist on the client side. ( Probably a merge issue with host 'power' line. )
2. When spell tokens are dropped on to the map they dont show up... ( They dont get added into the system, so an override of a function on the image system, maybe to do with the polymorph side of the extension. )
Spell tokens has previously been working with this extensions, as far as I recall...
When I get some time I will look into the code of the extensions and see what the conflict(s) are...
-pete
I had a bit of time to look into the issue, while I dont know the other extension... I can tell from the look at the code it is also trying to do some spell token/spell targeting type things.
When extensions change the same area of code, but do different things it might cause a simple to fix conflict. But then extensions change the same area of code and are doing the same sort of thing, it normally becomes near impossible to resolve the conflicts of issues. And the 'interactions' of multiple systems trying to do the same sort of thing becomes a usability nightmare of control conflicts.
Without getting much more familiar with the other extensions, I just dont see a good way to make both work together. As I say, they are trying to do something very much the same, and I'm sure the ui radials and other ui items to allow both extensions to work will just conflict so much as to make it not user viable.. ( Even if the code could be made to work together.. )
As you say you use my extension over the other and are happy, I'll not look further into this conflict. ( As I think basically people will just have to pick one or the other extension they want to use. I know a lot will pick the rob2e group as its a large group of extensions. )
-pete
I'm sorry if this has already been answered, but I was having trouble finding it so I decide to ask. So, I have quite a few animated 5e breath-shaped spell tokens that are "aiming" to the right instead of down. I would like to use these tokens for targeting. Is there a way I can "tell" the B9 extension what direction the triangle is facing? Or can you recommend a webm editer that I can use to rotate the image without modifying the image in any other way?
Thank you very much for your time, and your excellent extension. I've been using it a long time and it has serve me and my players very well.
Issues with spell tokens being the wrong size. I look at the distance for fireball with the token and it looks like it is a 15' radius not 20'. Is there a way to fix this without having the make the image larger? I have also seen this with darkness. Attachment 61668 and in the second image you can see where the radius arrow i have is set to 20' Attachment 61669.
nm i fixed the problem. I had to redo the import of the .xml.