Either PF1e has an error or AoN does.
AoN Adaro lists the swim speed as Swim 50FGU bring them in as a Swim of 30. Attachment 59589Quote:
Swim Speed: Adaros have a swim speed of 50 feet.
I assume FGU is incorrect but did not confirm it elsewhere.
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Either PF1e has an error or AoN does.
AoN Adaro lists the swim speed as Swim 50FGU bring them in as a Swim of 30. Attachment 59589Quote:
Swim Speed: Adaros have a swim speed of 50 feet.
I assume FGU is incorrect but did not confirm it elsewhere.
Another minor error
from AoN
Aquatic Elves are proficient with rapiers, short swords and tridents.
They also treat "Elven" weapons as Martial weapons
FGU only lists Rapiers under proficiencies (listed correctly in race description and weapon familiarity)
This Attachment 59619 highlights the Weapon: Rapiers as the automated entry. I entered what I would suggest the fix be:
Weapon: rapiers, short swords, and tridents
Any weapon with "elven" in its name treated as a martial weapon.
They are also listed as having a natural swim speed of 30, but it is not listed on the main tab, nor in any of the Racial Traits (Aquatic or Amphibious) AoN lists it with the Normal Speed section instead of giving it its own Swim Speed listing, so easy to miss
I am not sure if this is an issue as I never run without several extensions. I loaded FGU with no extensions to test CL: 1 affecting a spell. it did not work. see this post for more details.
That's not an effect in the base ruleset.
Regards,
JPG
Attachment 60047
I have this after update FGU in PF1 ruleset without any extensions and modules.
This means that your FG Client has not updated, or your shortcut you are using to start FG is pointing at an old installation folder after you changed the FG Application folder in Settings.
Please make sure that the shortcut you use to start FG is pointing at the same folder as the value for FG Application folder in the Settings.
Alternately, you can uninstall and reinstall FG to force a rebuild of the shortcut links and the application itself.
Regards,
JPG
Module: Curse of the Crimson Throne Module 6
Hi all,
Sorry to bug you but the final module has a REALLY irritating setup for the Story.
It is not set in order by a numbered menu.
Instead it is alphabetical.....so it is out of order
AND THEY ARE READ ONLY LOCKED! So I can't add numbers to them to put them in order.
Can we get this fixed?
Thanks
Whitsend.