Thanks, it's related to the latest CoreRPG updates to the combat tracker. I will push a fix for this once I verified no other issues are present with the new code.
Printable View
Thanks, it's related to the latest CoreRPG updates to the combat tracker. I will push a fix for this once I verified no other issues are present with the new code.
Decided to push a hotfix as I saw I had a fix for initiative not sorting correctly as well.
I don't have any extensions loaded. When I attempt to delete Starships using the CT menu option I get a console error and the starships are not deleted from the CT.
[10/15/2022 9:32:33 PM] [ERROR] Script execution error: [string "ct/scripts/ct_menu.lua"]:79: attempt to index field 'list' (a nil value)
This is still part of the CT clean up and looks like the Ship CT was using the actor menu system. I have found the issue and will push this with the weekly update. Would recommend not using the menu till the update is pushed.
I'm trying to set up the first Starship battle in "Against the Aeon Throne AP1." I just upgraded to the latest and greatest to get the Hull and Shield fix. That seems to be working. Unfortunately, this release seems to have broken other things.
1. I can no longer use the targets button for the PC ship in the SCT. It works for NPC ships, but the PC ship does nothing. This makes it pretty hard to target as I can't get the drag button.
2. I thought this might be a ship change, so I started to rebuild the player ship. This broke when I got to adding expansion bays. AFAI can tell, adding anything results in
"Script execution error: [string "scripts/manager_charstarship.lua"]:293: attempt to call field 'populateShip' (a nil value).
3. The new crew stuff for NPC ships is cool, but there's a bug in the Azlanti Orbital Drone from "Against the Aeon Throne AP1". That drone's on-board computer is supposed to act like a crew of two, and allow both pilot and gunnery. But as is, it looks like it can only do snapshot. I made a copy of the ship and gave it Pilot - Piloting +10 (1 rank) and Gunners - gunnery +5 instead of On-board Computer, and that made it parse things into the SCT so I can do normal attacks.
Thanks!
Rick
1 and 2 I was able to locate the issue and will be available with the next weekly update.
3 is intended as the ship does not have the gunner position available. To allow the ship to have those crew actions, it would need to be expanded to have that crew to the ship. The starship stat blocks need to be updated to accommodate. For the mean time, just create a new crew on the NPC ship and copy the relevant skill modifiers.
I grabbed today's build to see where we stand.
1. Is fixed. I can now use the "Targets" button on the SCT and target enemy ships by dragging and dropping the reticle (Yay!)
2. This is still broken. Create a new ship, set the frame, go to Notes and drop a Science Lab gives the same error (except it's moved down a few lines this build):
"Script execution error: [string "scripts/manager_charstarship.lua"]:298: attempt to call field 'populateShip' (a nil value).
3. Yep, that's exactly what I did, I made my own copy and added the two "effective" crew the description mentions. I just wanted to pass it along in case you want to update the AP1 product to reflect the description properly.
4. New thing: Clicking the gauntlet icon for the player's ship gives: [Error] windowcontrol: Database type mismatch on path (speed) in control (speed) in class (ct section active)
and doesn't display anything.
On a side note, it would be super helpful if the Log Window allowed us to copy and paste these errors rather than having to type them. Am I missing something?
Thanks!
Rick