Just set the effect for the user with the lower bonus so it doesn't apply if the other effect is there via IF: CUSTOM(othereffect).
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Just used this extension for the first time today and love its functionality. I was hoping to make an effect to help automate the Spell: Ceremony > Wedding effect. Essentially if the two wedded creatures are within 30ft of each other they get +2 AC. Is there a way for me to target a specific creature to benefit from the aura and not all allies? Maybe by adding an IF condition to another PC's race or class?
I am really enjoying the functionality of this extension but I have noticed one issue in that when the aura is first applied, it will put the effect on the caster but not on anyone else inside the aura radius. If ANY token moves in or out of the radius then it will apply the aura to all who are still in the radius. If no tokens move in or out of the radius then it does not apply the aura to anyone except the casting character.
Here is the code I am using, it works great after a token moves but only works on the caster if nobody moves.
AURA: 30 ally; Twilight Sanctuary; TREGENS: d6+2
Is there a code needed to cause it to immediately apply the aura to all affected tokens?
Thanks for your assistance!!
I believe that the aura only works when a token is moving. So when you apply it at first move the token it was applied to slightly and then move it back. The effects should then apply to all relevant tokens.
is it someohow possible to use this extension for AD&D 2e?
Hi Folks,
I was trying to figure if you can use this extension for the Barbarian Path of the Wolf Totem (not at my house so I can't play around but wanted to ask to save cycles later - lol):
"While you're raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you. The spirit of the wolf makes you a leader of hunters."
Is this possible? Would something like: Wolf Totem; AURA: 5 ally; ADVATK work?
Any input is appreciated!!
Code:Wolf Totem; AURA: 5 enemy; IF: FACTION(notself); GRANTADVATK melee