Thanks Kel! We really appreciate all the time you put into your extensions! Rob
Printable View
Is anyone else having trouble with adding Ability modifiers to attacks and ac?
I'm starting to use more and more automation and tried the following:
Smite Evil; IFT: CUSTOM (Evil to Smite); ATK: [CHA]; DMG: [LVL]; AC: [CHA] deflection; DMGTYPE: drbypass;
The 'Evil to Smite' tag is on the target, but neither the CHA nor LVL mods are getting added in. The drbypass works great.
I also split it out to just: "ATK: [CHA];" by itself, and it still doesn't work.
I turned off all extensions other than Kel's 'Strain & Injury' with no change.
Any advice would be greatly appreciated! Rob
Disregard... I found the answer looking at a completely different post (Ongoing Temp Hit Points)
"For tags like [CHA] it is important that you apply the effect from an actions tab of a PC (using those effects button as for spells etc.); then [CHA] will be replaced by a number in the CT."
Somehow I missed the part about it only working from the actions tab.
R
Soon I have a bit more time for coding again :) Thus, I wondered: Were there any open problems? I know that Asgurgolas wanted to test something once he has more time; but other than that? I slightly recall that there was a kind of incompatibility regarding the second ability to save extension by Bmos, I have to check that again :) (I will skim through the last pages of this thread for that) The several feature requests from the last pages I try to take into account, too :) (but no guarantee on that front so far because I am very busy with some stuff recently like new job and move and so on, and managing a marriage :D)
This first one was more of a request I put in for Better Combat Effects, but it could go here too. Stacked Durations
and this second one I put in at Spell Record Actions, but it involves that ext and yours.
Glad things are loosening up a little.
First of all... CONGRATULATIONS! Three times over for the new job, new house and a the marriage!
Secondly...
I hope the lucky woman understands your esteemed and valued position as a critical contributing coder to my Pathfinder campaign and gives you the free time you need to keep me in first class extensions!
:D
Hehe, thanks all for your kind messages :D
(the move is sadly just because for, again, another temporary job; there are sadly not really many permanent research positions. I hope I can settle down at some point :D)