Many rulesets hasnt coded the words fumbles o critical on dice result, that is my case.
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If you want a ruleset specific answer, you should mention the ruleset you're using.
I had to reset Windows 10 to overcome an issue with an update. Syrinscape still worked, so I did not reinstall it. I got FG working but chat sounds are making an app request pop up looking for Syrinscape even while it is running. Do I need to reinstall to get the references in Windows 10 reinstated?
Hi Everybody,
I've just placed a new version of the Extension on the first post (v4.1.0).
This version is a compatibility update for FGv3.3.4 and also included all the appropriate graphics for all of the supported Rulesets and the new Simple-Brown and Simple-Grey Themes (except for a single DOE: Organisations graphic for the CnC Ruleset - if someone can help with that it'd be appreciated).
DOE Depreciation Notice
With the release of the new DORCore Ruleset (currently v0.9.1), support for Community Rulesets within the DOEs is being depreciated. While the DOEs still work with those existing Community Rulesets as listed in the individual DOE Threads, the expectation is that this functionality will be removed for the next release of FG after v3.3.4 (ie in a few months time near the middle of 2018). This will allow the Developers of these Community Rulesets time to transition their Ruleset from being a child of the CoreRPG to being a child of the DORCore.
The DOEs will continue to work and will continue to be supported by me for all of the "standard" CoreRPG-child Rulesets available via the FG Updater utility. At this point in time (Feb-2018) this list of Rulesets consists of: CoreRPG, 3.5E, 4E, 5E, 13A (13th Age, ETA=Soon(TM)), CoC, CoC7, CnC, d20 Modern, Fate Core, Numenera, PFRPG and SW.
The reason this is being done is to consolidate the time and effort that is required to maintain compatibility - basically by doing things this way there will be more time for more features and functions to be included in the DORCore, DOEs and future DORs & DOEs.
Please see the DORCore Thread for further details.
This notice is being / will be placed on each of the individual DOE Threads.
Dulux, thanks for all your hard work building and maintaining these things.
Just to follow-up, I reinstalled Syrinscape and all is golden.
Hi all. New here. Tried searching for this but came up with nothing. Is there a way to add a sound to 1) distributing XP and 2) distributing gold? Under auto-sounds I see transfercurrency but this doesn't trigger a sound when I distribute currency from the party sheet. Thanks.
Hi feesees, and Welcome! to the Community,
Your best bet is to look for a display in the Chat Window when you perform each of these actions and then create a ChatSound (or ChatSound-with-ChainSound(s)) to be triggered by when the relevant text is displayed. (AutoSounds are more for Ruleset/Extension Devs) to put in sounds "behind the scenes".)
Have a go and let all of us know how things go.
Cheers