4 Attachment(s)
Bug selecting Arcane Trikster only
TL;DR: Arcane trickster can't select spells unless selecting other spellcaster class/subclass.
Two days ago I was getting ideas for a homebrew subclass and I though to give it a specific cantrip + other two just like an Arcane Trickster. So I Try to build an Arcane trickster to see how does FGU builds it, if it counts towards cantrips known, etc. However when I moved to the SPELLS section in character creation an error would pop up in the logs, that I clearly don't understand, and no spells available would show up, no spell list would be selected and no spell can be added to the character when manually selecting a spell list.
As of recently I discovered that if you select ANY other spellcasting class, sometimes you'd get the logs to pop up but you would still see your list auto-selected, spells available to select, and when you select a spell it adds and drives the count up to the maximum allowed whether is cantrip or leveled spell. However if you select any other spellcaster, go to spells part of the creation, then go back to class and select arcane trickster, then go again to spells, now you would see the cantrips, although no list is selected, and you can add spell driving the count up. But you still have 0 spells available so you can put infinite spells. I don't think its game breaking I just think it's EXTREMELY weird that it just happens with one specific subclass and no other spell caster and I own almost all official material for 5e. So I tested one by one every class and subclass of all the modules separated. Meaning for example, I enable Wildemount to test the wizard subclasses without any other module except for DMG, PH and MM which are the basics. Maybe I should have ditch those and test de SRD and Basic Rules to see if any of those are at fault.
I uninstalled every forge extension, disable them, updated and forced updated the FGU client (Steam version idk if it makes a difference) and tested every official module separately. Today as of posting this it's still the same. I'll include the logs and screen captures as recommended by Bryce, however I'll include new logs and new captures from today as well. Again I'm no developer so I don't know what will or won't affect the code so better safe than sorry.
UPDATE: I unistall FGU and erased all data even temp files, Install everything again and still the error persists.
Yesterday: logs 13-08 + 2022-08-13.png
Today: Logs 14-08 + png.zip -- in this order: n1 (selecting arcane tricks), n2 (selecting spells not work), n3 (selecting wizard works), n4 (arcane triks now has spells after wizard), n5 (selecting spells works, counter does not)