As damned says - the standard practice is to have a image linked into the NPC sheet. Just click the link to open the image of the NPC/monster and share the image with the players.
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graziano
I wrote an extension... but really its only a few very small entries...
<string name="char_label_race">Graziano</string>
<string name="char_label_gender">Moar</string>
This extension should have your changes in it.
Make sure you have a look at it and see how/why it does stuff so you can expand on it yourself and keep it up to date with future changes.
Ive just posted a fix for a Console Error that was appearing on Client Computers when Manual Turn Tracking was enabled.
If you are using Manual Turn Tracking option then you should redownload the file.
Many many many thanks Damned!
I use your extension, complete the string with labels and now i have the almost perfect version of MoreCore for the needs of my group.
During this weekend i try to increase from 6 to 8 the spell in the flip panel (and maybe 9), and i will be ready for the next huge campaign.
I'm in debt with you!
Quick video on new **MoreCore** features: https://youtu.be/g_HwpPO7mrY
Hi Everyone, I'm new to Fantasy Grounds, and I have to thank everyone for all their hard work. Someone Asked Back in 2017 about Star Wars D6 but when you asked to explain the Mechanic they never responded. So for the die roll I want it is this: as an Example:
Player rolls 3d6 one die is considered 'wild' normally represented by a different colour. So say 2 Blue Die 1 Red Die.
That Red Die, if it is a 6 it explodes. If it is a 6, it would remove it self and the next highest die.
3d6 Red (1) Blue (3) Blue (6) Total would be 3
3d6 Red (6) Blue (3) Blue (6) Red (4) Total would be 19
Now the Cavet is the Rerolled Dice if it hits 6 would explode again, and again etc. (In Real Life I've had it go 6 times)
The person who created the d6 Star Wars Rule Set did make the dice do this (Link)
It just hasn't been updated in so long there are some other things I'd like to do which More Core supports.
Hello again Damned.
Last question, i swear!
I've fixed everything for my group excpet one thing: i try to add more spell level in the new spell frames, but i can't do without modify too much the layout of the character sheets.
Could you give me an advise regarding where i can found lua instruction for do this:
I don't need spell point added to each spell level, but just one field where all the spell point converge. In few words, in your new spell frame, i just need 1 field under "spell points" column with the total of the spell point used.
I try to modify your record_char_more.xml and template_campaign.xml, but it's too far from my capacity. I also checked in internet some kind of tutorial, but nothing help in this situation.
Do i must replace every getChild(spell_slot_xxx) argument with another that point to a single field: example create a "spell_slot" without specification?
I know it's terrible, but i don't know how to explain :-(