Here is an example that would be easily solved with negative HP and SP modifiers. I had to remake the class with the different base values...
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Here is an example that would be easily solved with negative HP and SP modifiers. I had to remake the class with the different base values...
I still don't see a need for negative modifiers to HP and SP. From what you showed it would mean a recalculation of the base formula instead when you choose this feature.
Well the only other example I can think of is negative levels and of course homebrew compatability.
The wiki provides a list of available effects and negative level is one of them.
https://fantasygroundsunity.atlassia...vanced+Effects
Abomination Vaults - 3.10.C15 Gauntlight Reading Room
I think the flickering light is in the wrong position.
Attachment 54275
Sorry, this belongs to Pathfinder 2nd :P
I think the issue has already been mentionned, but REGEN doesn't seems to work properly : The descriptor after the effect should describe a type of damage which overcome regeneration (for 1 round ?) but monsters which suffers the appropriate damage keep regenerating.
Also, how could we manage special players regen effects that work on Stamina Points or Temporar Hit points ?
Thank you