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Weapon issue on Actions tab
Summary: Assuming a character has 3 weapons, all marked 'equipped' (or carried will do), then all three weapons show on the actions tab (so far so good). If the
player then unequips the weapon, then it comes of the actions tab as expected. However, if the player re-equips the weapon, it no
longer re-appears on the actions tab
My details
Computer: PC running Windows 11, 64 bit, 32GB Ram (On high-end Alienware Aurora machine)
FG: Ultimate license
Extensions loaded: None
To reproduce:
1) As usual, grab a nice hot cup of coffee
2) Ensure a character has (say) 2 weapons equipped, in my case an Accelerator Rifle and an Advanced Combat Rifle
3) Ensure both weapons are equipped (inventory)
4) Check Actions sheet - both weapons appear there
5) Now unequip the (say) Accelerator rifle
6) Check actions tab - the Accelerator rifle has disappeared (good!)
7) Now reequip the Accelerator rifle from inventory
8) Have a look at actions. No Accelerator rifle - just the ACR
9) out of interest, if one now restarts the server (via GM) and on re-load, the Accelerator rifle re-appears
This bug occured today for both me as GM and my players.
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I was working with the Traveller Companion. Yes i mean the button on the reference manual pages. The Companion is the one with the skills missing from the right skill bar amongst other issues. Behind the Claw is missing information in almost all of the systems that is described in the book.
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It appears the previous developer used their own personal books as we don't have access to many of the books we have released to use to help resolve these issues you are relaying with the data. So may take some time for us to receive them from the publisher. If you spot exact issues it would be great to continue to post them here. The more exact the data that is missing the better so I can add them back in.
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Weill it might be more helpful if you tell the community which books you have that you can fix so that i focus on providing feedback on those books in one post rather than dribbling all of my issues (some say I have many issues) in numerous posts. it will get lost in the shuffle.
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I have none at the moment. A running list as you find them would be helpful and I'll work through it when I gain access to them.
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[11/9/2023 7:40:53 AM] EXTENSION: Calendar Plus v1.9 for FGII v4.1.12. Copyright 2023 Smiteworks. By darrenan.
[11/9/2023 7:40:53 AM] MEASURE: LOAD - PART 2 - 19.3077059
[11/9/2023 7:43:11 AM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
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[11/9/2023 1:22:48 PM] [WARNING] template: Could not find template () in class (worlds_main)
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[11/9/2023 2:32:22 PM] [ERROR] Script execution error: [string "MGT2:campaign/scripts/manager_char.lua"]:115: attempt to index local 'nModifier' (a nil value)
An error popped up when i was just switching between tabs on a character sheet.
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Can you post the character sheet in question as I need to see the item that threw the error to know why it's failing.
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How do i just attach the file to a post. It seems that options to attach a file don't exist. Attach an image or video are options.
Another problem i found from the core ruleset. Melee (unarmed) is a skill, but unarmed attack doesn't seem to populate the str modifier when you adjust the characteristic as str.
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You click on the Go Advanced button in the bottom right of the reply box.
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I was able to locate the issue with the DM's not updating. I don't see any feature that created an unarmed strike action. The process with creating unarmed strike is the best option for now. With the fix to the DM's not updating it should register and update correctly when I push this fix. The only thing left is your other report and will need to see that character sheet to track that down. I will push it when I resolve that issue.