Delete the eras in your campaign and reload it for the era records to rebuild. If you made any custom ones you'll have to remake them. Same for above.
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There's still problem with the occupation window. For example, Soldier should not be able to select any attributes for Occupation Points like I said before. It need to be specific and the right one as per the book rules.
There is still problem with the skill selection from drop down list. Look at the attachement image file, it says Two of the Following, and the drop down list gives you the option to select anyone of them. It needs to be filtered to the only option available for that occupation as per the rules from the book. This is just from the Soldier Occupation, but It's the same problem for all of them, there is no filter on any drop down list.
Attachment 66761
That is not possible under the current design to limit selection as those records were made manually and not something that is accessible to someone without the tools to limit selections. I opened up the records to allow for custom occupations to be made with an eye to expanding it to be limited within selections. That is a whole project in it's own right and not done with this round of updates. For now the GM will have to police the players in choosing the allowable skills/specializations.
For some reasons, the skill Fighting Brawl when add in Occupation skills, doesn't give you the option to add skill point in the Occ column and is not flagged as a Occupation skill. The small blue square is shown when you lock the sheet but not in edit mode. Its working for all the other fighting specilization except Brawl.
I found out about the problem after realizing that all the skills on my players character sheet were now all mixed up between OCC ans PERS skills after latest update. Total under each column were now unbalanced and I had to try to repair them to be as they were before.
Trying my best to give a constructive remark; fixing something broken every game session or so is very unproductive as a GM and kinda make it very hard to play the game as it supposed to.
This is not a bug per se, but as i posted in the main bit, but ive been running a masks campaign using this software for a year, and had very few issues, and since early this year, the constant updates changes skills and occupations and module format have really ****ed things up. It seems as though every week, we are getting a change where numbers have to be moved around and recalculated. Why are there suddenly a bunch of changes happening? Why is there not a version being updated and pushed MUCH less frequently, and unless i just make sure noone updates, which the software FREQUENTLY warns me not to do, I dont see a way around this interruption. It would be great if we could just chill.
Seems dice roller codes aren't working in CoC 7e, seems to ignore the multiplier:
/roll 3d6*5
Example of above comes back as "5 2 2" presents total of "9".
I can't replicate. Are you using any extensions?
Attachment 66919
New campaign, with no extensions or modules. Literally just ran an update prior to starting it. Created a Core campaign and that worked as expected.
New campaign, with no extensions or modules. Literally just ran an update prior to starting it. Created a Core campaign and that worked as expected.
I have been playing a campaign in CoC 7e and we have noticed some things.
The skills list on the character sheet won't let us edit the Occu. column for most skills, except for credit rating...
The only way to open the window with the skill description is if the character is locked. You unlock the character sheet and it allows you to edit the skill name, the Per., and Spent columns, but you loose access to the skill description. If the character is locked and you click on the name it opens the window for that skill.
If you create a new blank skill and enter the data into it, and give it the name of an skill in the rules it starts opening the skill in the skills list instead of the one you entered.
This really needs a different way of opening the skill window.
We are not using any extensions.
Well the skill needs to be an occupation skill in order to allow you to edit the occupation points field. When unlocked, you can click on the name of the skill to open the skill record to see all it's details. As for making a skill using the same name it will use the skill for the era that has been selected. So if you create a new skill on the character sheet and use a name that is already for another skill, it will use that skill record.
Tried to add a new character to my CoC 7th game and when I added the criminal occupation it unlocked the occupation window but I couldn't edit the skill list or select appropriate skills.
Attachment 67833
Are the other combo boxes populating? What Era have you chosen in the options? Is that era available as a record and does it have skills populating that era?
1920's and none of the dropdowns are populating. I was using criminal for this character but I tried to create new characters using occupations that I had used on previous characters and none of them appear to be working.
Not sure where you are running into the issue as It's populating for me
Attachment 67835
What I can suggest is removing the eras and reloading the campaign for them to repopulate. ***NOTE*** This would include custom eras. I would suggest backing up the campaign before you attempt if you have done anything homebrew or custom within the eras.
Attachment 67836
That solved my problem, thank you very much