Hi Ardem, just checking, how does the FRP extension calculate defensive bonus?? I have a first level thief who has 99 Quickness, but his stat bonus on the combat tab (for defensive bonus) is +69.
Cheers, Mark.
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Hi Ardem, just checking, how does the FRP extension calculate defensive bonus?? I have a first level thief who has 99 Quickness, but his stat bonus on the combat tab (for defensive bonus) is +69.
Cheers, Mark.
I believe the only change I made for DB is the stat bonus, the rest is the same a RMC.
function DBStatBonusReplace(nodeChar)
return Rules_PC.DBStatNode(nodeChar).getValue()*3;
end
I just made a halfling, which is a 99 which is a 9+4 13, and his stat was 39 as it supposed to be. Are you using any of the optional rules that could be screwing this up.
Like some companion rule on stats.
If you export the character and upload it here we might be able to track it down for you because it could be from stat, equipment or adrenal defense.
Thank you guys, yes it probably could be rules from the companion that might be mixing things up a bit. I uploaded the character anyway, hopefully I did so correctly. Cheers for the great support.
It looks like you are using the RM Companion 1 smooth stat options because it is showing a stat bonus of +23 for your quickness of 99 instead of a +9. So that is getting multiplied by 3 giving you a +69 where RMFRP would give you +27 (9 * 3). Mixing the two systems will give you unusual things like this so you want to pick either RMC or RMFRP and it should resolve the issues.
I see, that's how it works, excellent thank you. That helps a plenty. Appreciate the support very much.
Hello Hello,
this extension dont work with FGC ?
Played it on Wednesday and it worked fine.
If you talking about the issue above some of the RMC options like smoothing stats will cause issues, But they are RMC options not FRP
on FGC not FGU right ?
I dont understand where is my error but when I start a campaign on FGC, I cant activate your extension
https://puu.sh/K6D1H/53e2daa5c5.png]
Sorry your right FGU, does not work on FGC sorry now I know what your talking about.
I am not doing any more work on FRP for a long while, I been doing it for 13 years, i am happy to update it, with new rmc changes but that's about it., happy for anyone to branch it if they want.
Hi Sasmira, due to the copyrights matter, I'm just doing it by myself and only for myself. I have started and am far from finishing it. Honestly, I'm not using Ardem's ext, but just changing where it's needed Dadaking main RMC ruleset. the huge amount of skills had been a performance issue for my friends, so we'll keep it low as it was with the original MERP.
Hi, I am Sasmira GM and would be glad to help here, even if I know nothing for the moment in coding, but we lack a lot a things on FRP books :) Could we discuss together of what you have done, and how I could help here ? Call By discord ? My user name on Discord is "blakckbiji" :)
JB
Hey I have replied with a PM around this.
Hi,
canīt find your user on discord if I am searching - I am working on arcane companion and have a few modifications of spellists that were wrong (RMC) till now.
Please contact me - my user is Tarinia UTC+1
Tarinia UTC+1
By the way there is a long time bug - if you are ready to code, please tell me, so I can show you what I mean.
Thanks
Micael
Does anyone know how the rank bonus from PP development is calculated? I've created the Arcanist profession and defined its Prime Stats as Empathy, Intuition, and Presence (unfortunately unable to add a 4th). When adding the skill 'Power Point Development' and defining the stats as Em/In/Pr it correctly calculates the stat bonus, but for whatever reason the rank bonus remains 0 despite any increases in its rank.
I've fiddled around with the options, and it works fine with other default professions.
Thanks.
Hi,
first of all- the arcanist is bugged- perhaps because its from RMC companion somehow.: the bonus from Prime stats (3 for arcanist) are the average of EM,IN and PR- FGU canīt correctly calculate that (if you used cmb progression) because if you put in two stats or more the will be added together (except Dakadin will find a solution for that). Use the combined rank progression for PP-Development for the arcanist- all other classes have no problems with ranks for PP (PP progression). The only possibility at the moment is to put in one stat that have the average bonus of your 3 Primes or to correct this bonus manually. You need to put in the following options to get the PP skill and not a fixed value. You can see on my second screenshot, that then all rankss are calculated normally for a arcanist.
Have fun
Micael
Hey micael,
Thanks for the help! It seemed to correctly be calculating the average when set to PP progression. When set to combined, each rank bonus is +5 when it should be +6 (the character is a high elf) and the stat bonus becomes grossly incorrect.
Just to confirm: with the stat bonuses for In, Em and Pr of +16, +5, +7, I should expect a stat bonus of +9. With a Rank of 1 in PP Dev as a High Elf I'd expect a rank bonus of +6. Their max PP (if following the core RMFP rules) would be 9 + 6 + profession (5) = 20?
If both methods require adjustment using the misc box, I guess either way could work?
Thanks again.
Hi Dakadin,
if I am opening the chars avatars in FRPG (after the last updates) it takes 10 times as long before the char sheet opens for the DM. Any idea why and how to help?
Thanks
Micael
Hi micael,
The last update I did to the RMC ruleset was a month ago and it was just some things to get it working with the new version of CoreRPG at the time.
Dakadin
Hi Dakadin,
FRPG its still crawling slow- if I open a char for the first time as DM it takes nearly a minute- and I am not able to change an attribute (agility) because after typing in the first digit FRPG takes to long, so the second digit is overwrting the first one...when could you have alook to that?
Thanks
Micael
Hi Micael,
I see the issue and am working on getting it fixed.
Dakadin
Howdy all,
I am see an issue a few UI issues. I have no issue with helping through coding if I could get access to the code. This UI issue is making thing harder foo my players.
The biggest issue is the Skill dev Window. I can no longer see the old apply button plus the 2 bottom button you can not read them.
Attachment 62497
Thanks,
Nightmare93
Hi Nightmare93,
Change to a non-dark theme and you will be able to read the labels on those controls.
Dakadin
Dakadin, thanks for your quick reply.
The Issue was that the add skill levels to the Character sheet was no longer available (Apply). I have attach one with out a dark theme (New Core). At the bottom you see only 2 buttons and none of the rest. I have attached the RMC Skill Dev with new Core as well where you can see the button to work with.
Attachment 62500
Attachment 62501
Thanks, Nightmare93
Greetings,
I'm also having issues with the RMFRP extension. Whenever I add a skill to a character sheet I get some error messages in the log and the skill is copied over but there it has no name.
Attachment 62619
And, if open the skill itself I get more errors.
Attachment 62620
Finally, if I open a sheet that already has at least 1 skill on it, I get error again.
Attachment 62621
Is there a way to avoid this? The only extension loaded is the RMFRP extension.
Samzagas
Ditto. I recently just tried to make a game from scratch using the FRP extension and get those errors anytime I do anything with the skills. Attachment 62626Attachment 62627
Error as shown in image.
Skills page not presenting.
ANyone know what I need to do to edit these places to fix issue?
[11/21/2024 3:56:16 PM] [ERROR] Script execution error: [string "FRP:..paign/scripts/charsheet_skilllist.lua"]:106: attempt to call field 'sortCompare' (a nil value)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_removeuntrainedprimary) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_removeuntrainedsecondary) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_skilldev_clearnew) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_skilldev_removenew) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_skilldev_addnew) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_removeuntrainedprimary) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_removeuntrainedsecondary) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_skilldev_clearnew) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_skilldev_removenew) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_skilldev_addnew) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_removeuntrainedprimary) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_removeuntrainedsecondary) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_skilldev_clearnew) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_skilldev_removenew) in windowclass (charassist_skilldev)
[11/21/2024 3:56:30 PM] [WARNING] window: Anchored static height ignored for control (button_skilldev_addnew) in windowclass (charassist_skilldev)
[11/21/2024 3:56:34 PM] [ERROR] Script execution error: [string "FRP:..paign/scripts/charsheet_skilllist.lua"]:106: attempt to call field 'sortCompare' (a nil value)
[11/21/2024 3:56:47 PM] [WARNING] template: Could not find template () in class (charsheet_combat)
[11/21/2024 3:56:47 PM] [WARNING] window: Anchored static height ignored for control (button_attacks_spells) in windowclass (charsheet_combat)
[11/21/2024 3:56:51 PM] [WARNING] windowcontrol: Could not find frame (shadeline) in control (name) in class (charsheet_spellwindow)
[11/21/2024 3:56:51 PM] [WARNING] textcontrol: Could not find font (sheettextsmall) in control (name) in class (charsheet_spellwindow)
[11/21/2024 3:56:51 PM] [WARNING] windowcontrol: Could not find frame (shadeline) in control (name) in class (charsheet_spellwindow)
[11/21/2024 3:56:51 PM] [WARNING] textcontrol: Could not find font (sheettextsmall) in control (name) in class (charsheet_spellwindow)
[11/21/2024 3:56:51 PM] [WARNING] windowcontrol: Could not find frame (shadeline) in control (name) in class (charsheet_spellwindow)
[11/21/2024 3:56:51 PM] [WARNING] textcontrol: Could not find font (sheettextsmall) in control (name) in class (charsheet_spellwindow)
[11/21/2024 3:56:51 PM] [WARNING] windowcontrol: Could not find frame (shadeline) in control (name) in class (charsheet_spellwindow)
[11/21/2024 3:56:51 PM] [WARNING] textcontrol: Could not find font (sheettextsmall) in control (name) in class (charsheet_spellwindow)
[11/21/2024 3:56:51 PM] [WARNING] windowcontrol: Could not find frame (shadeline) in control (name) in class (charsheet_spellwindow)
[11/21/2024 3:56:51 PM] [WARNING] textcontrol: Could not find font (sheettextsmall) in control (name) in class (charsheet_spellwindow)
[11/21/2024 3:56:51 PM] [WARNING] windowcontrol: Could not find frame (shadeline) in control (name) in class (charsheet_spellwindow)
[11/21/2024 3:56:51 PM] [WARNING] textcontrol: Could not find font (sheettextsmall) in control (name) in class (charsheet_spellwindow)
[11/21/2024 3:56:51 PM] [WARNING] windowcontrol: Could not find frame (modifier) in control (ppmodifier) in class (charsheet_spells)
[11/21/2024 3:56:51 PM] [WARNING] windowcontrol: Could not find frame (modifier) in control (modifier) in class (charsheet_spells)
[11/21/2024 3:56:51 PM] [WARNING] window: Anchored static height ignored for control (spellclass) in windowclass (charsheet_spells)
[11/21/2024 3:56:51 PM] [WARNING] window: Anchored static height ignored for control (spelllist) in windowclass (charsheet_spells)
[11/21/2024 3:56:51 PM] [WARNING] window: Anchored static height ignored for control (button_addcategorylists) in windowclass (charsheet_spells)
[11/21/2024 3:56:51 PM] [WARNING] window: Anchored static height ignored for control (button_addspelllists) in windowclass (charsheet_spells)
[11/21/2024 3:56:52 PM] [WARNING] window: Anchored static height ignored for control (spellclass) in windowclass (charsheet_spells)
[11/21/2024 3:56:52 PM] [WARNING] window: Anchored static height ignored for control (spelllist) in windowclass (charsheet_spells)
[11/21/2024 3:56:52 PM] [WARNING] window: Anchored static height ignored for control (button_addcategorylists) in windowclass (charsheet_spells)
[11/21/2024 3:56:52 PM] [WARNING] window: Anchored static height ignored for control (button_addspelllists) in windowclass (charsheet_spells)
[11/21/2024 3:57:55 PM] [WARNING] window: Anchored static height ignored for control (spellclass) in windowclass (charsheet_spells)
[11/21/2024 3:57:55 PM] [WARNING] window: Anchored static height ignored for control (spelllist) in windowclass (charsheet_spells)
[11/21/2024 3:57:55 PM] [WARNING] window: Anchored static height ignored for control (button_addcategorylists) in windowclass (charsheet_spells)
[11/21/2024 3:57:55 PM] [WARNING] window: Anchored static height ignored for control (button_addspelllists) in windowclass (charsheet_spells)
[11/21/2024 3:57:55 PM] [WARNING] window: Anchored static height ignored for control (spellclass) in windowclass (charsheet_spells)
[11/21/2024 3:57:55 PM] [WARNING] window: Anchored static height ignored for control (spelllist) in windowclass (charsheet_spells)
[11/21/2024 3:57:55 PM] [WARNING] window: Anchored static height ignored for control (button_addcategorylists) in windowclass (charsheet_spells)
[11/21/2024 3:57:55 PM] [WARNING] window: Anchored static height ignored for control (button_addspelllists) in windowclass (charsheet_spells)
[11/21/2024 3:57:56 PM] [WARNING] window: Anchored static height ignored for control (spellclass) in windowclass (charsheet_spells)
[11/21/2024 3:57:56 PM] [WARNING] window: Anchored static height ignored for control (spelllist) in windowclass (charsheet_spells)
[11/21/2024 3:57:56 PM] [WARNING] window: Anchored static height ignored for control (button_addcategorylists) in windowclass (charsheet_spells)
[11/21/2024 3:57:56 PM] [WARNING] window: Anchored static height ignored for control (button_addspelllists) in windowclass (charsheet_spells)
Hi all, Ardem no longer runs an RMFRP game and mentioned hed stop supporting the extension a bit ago, if memory serves - at least not working on issues with the same frequency.
(see above a page or three, if not the front page).
Ill poke him if he hasnt seen this already, but it may take some time for a fix.
(this is why Dakadin is such a huge boon for the RM community as a whole for just his base RMC / FG support all this time.
Nobody perseveres like that, no matter the zeal. That said, effuse much thankfulness when it does happen! 🍻)
Based on those errors, it wouldn't surprise me if you are getting them because you turned on a theme? If so, try turning them off and see if the errors clear.
For now, I have given up on RMFRP and will be sticking with RMC. I GM weekly and too many issues are creeping in, especially now with the extension creator, Ardem, no longer maintaining the code - CoreRPG changes are exacerbating the situation. Sure, I can work around the issues, but when long-term players are getting frustrated in game, it is time to think of the bigger picture.
It was fantastic while it lasted (thanks Ardem, for all your efforts over the years!), and RMFRP is certainly a better ruleset than RMC due to its organisation and higher resolution of the skills. But I started with RM1 and GMed everything up to RMC across the decades, so painful systems are nothing new.
RMC still plays like RMFRP, but is heavily simplified, with big changes to Stats and Skills, oh, and the RMFRP SM Tables - got to love those. Most other concerns for NPC stats and Items are trivial in comparison.
RMC also has some catering for RMFRP built into it already - including the ability to implement Skill Categories with their Skills - just not the Category Bonus flow on - it has to be done manually just like the skills. The biggest problem being that there is no FRP Calculation options for skill/category progressions - a simple programming problem for Dakadin to implement. ;)
The rest I will add into the RMC rules forum.
Cheers.
Heya Griffonbait! Hope all is well!! I'm playing with RMU right now and it is REALLY good. It fixes a lot of the issues we've all suffered from over the years (not all of them but a lot of them) and I quite like it. Unfortunately to play with it you'd have to switch over to Foundry (a VTT very comparable to Fantasy Grounds as far as features go) or Roll20 (which is way behind the curve but at least it is free). Creature Law isn't out yet but should be in the next six months so with as much experience as you have, I'm sure you'd have no problems converting a few NPCs over to RMU levels at least until Creature Law is released.
For what it's worth, my own RMC game became corrupted over the last few patches Fantasy Grounds pushed out so I feel your pain. If RMU doesn't pop up here in the next six months, I'll be switching to Foundry as well...*sigh*
For us we have no problem with running RFRPG- Dakadin is fixing the bugs, but is not loading them up to the forge-I asked him to do that- in the meantime if you want, I can sent you a fixed version? By the way we are using ERA to develop the chars and only put all manually into FGU, because then we are sure, that the bonus is right. I already put all of the spells from channeling/essence comp/arcane compendium into FGU so would never go back to RMC...
Micael
after the newest updates, FRPG is broken again:
1. Spell window canīt make bigger and left row with dices & totals canīt be read any more
2. Skill window produces a big error messagee and change of ranks donīt add anymore to higher totals
3. First time opening of equipment window gives error messages
4. attack to NPCs will no longer automatically shows apply button if hit for next step doing critical
Any idea Dakadin, when this could be fixed?
Thanks
Micael
Hi micael,
This isn't my extension and I don't have time to fix it at this point. I got permission from Ardem to give the code to another forum user that will hopefully have time to work on it.
Dakadin
Greetings Gentlemen.
I downloaded an FRP file and made some adjustments to it, layout and errors, so I stopped with some problems that I couldn't solve.
1 - Remove the NPC Magic No Name ESF Rolagem
2 - Remove the 0 from the column of the ESF, now named as SCM.
3 - Add non-NPC PC spell aba automation.
4 - Define rolagens of skills and magic is not precise, when the column and line cross and the apply button appears.
* It does not send the result or effect to the chat name to the NPC, here is the file we will try to solve these problems.
Then I was unable to do.
Hi,
Could it be that after the latest update of FGU following error appears : Opening player sheet generates a recurring error. Display of skills is affected ?
[ERROR] Script execution error: [string "FRP:..ign/scripts/charsheet_skillwindow.lua"]:104: attempt to call field 'setReadOnlyRMC' (a nil value)
Regards