Turned out that the npc_combat windowclass doesn't have a "actext" control, thus the error. Should be fixed with the next update in a few minutes.
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Update to Beta 2.9.15 - Polite Extremist + Hotfix
Announcement:
Sorry for the long wait @macDsinfo.
Mutant Crawl Classic and potentially Dungeon Crawl and other rulesets without an "actext" control in the" npc_combat" windowclass, should no longer throw an error.
Tell me if this fixes your issue!
Also, Evolivolution kindly provided basic support for the SFRPG ruleset. There still remain UI hickups and inconsistencies, but the theme is not completely unusable anymore with this ruleset.
I'm working on providing some more fixes in the future.
Added Ruleset Support:
- SFRPG (Starfinder) - Basic Support - (brought to you by Evolivolution, thanks!)
- Muntant Crawl Classic and Dungeon Crawl Classis should no longer throw an error when opening up an NPC sheet. (Thanks to Zarestia for providing the info on how to fix this)
Download:
Fantasy Grounds Forge
(Run an update using the FG Client if you're already subscribed):
https://forge.fantasygrounds.com/shop/items/12/view
GitHub:
https://github.com/SirMotte/FGU-Theme-Hearth/releases
I updated tonight and I still get the same error. No other extensions running. Thanks for your quick response.
That fixed it! Thanks for your time!
Tabarkus has joined the Hall of Fame!
Rugged sea, distant shore, waves and thunder evermore.
Laughing gods of wet an wind care not for souls on wooden splint.
Tossed and turned, high and low, yet steady our ship will go, to promised land of bane and boon lead steadfast by Tabarkus tune.
And a god takes notice.
"Prideful mortal, carry on, a deity's ear has heard your song.
I choose you to tell my name, spread the word and gain the fame, worthy of your lyrics fervour,
my heart was moved you may go further!"
------------------------------------------------------------------------------------------
Thank you Tabarkus, for a launch of ships to my maps collection!
To the kind two souls that gifted me some DMs Guild Items, please contact me so I can properly thank you!
Sean M.
and
Yusuf G.
Thank you so much!
Update to v2.9.16 - Generous Dragon
Announcement:
Happy New Year everyone! Minor Extension update, not sure if it warrants a version change tbh, but here ya go.
I removed the Beta Prefix, because honestly, we're long out of beta by now and the only reason that it was still used by me, were my plans to drop it with 3.0. As I again don't have much time on my hands to finish stuff for 3.0, most importantly the theming helper, I decided to remove it now.
Onward into a new year that hopefully is a little less maddening than the last few years proved to be.
Extension Changes:
- Support Update for Requested Rolls by Mccartysr that adds a frame tint to the "Staged Rolls" functionality. Brought to you by the man himself.
Download:
Fantasy Grounds Forge
(Run an update using the FG Client if you're already subscribed):
https://forge.fantasygrounds.com/shop/items/12/view
GitHub:
https://github.com/SirMotte/FGU-Theme-Hearth/releases
Update to v2.9.17 - Buoyant Witch
Announcement:
Minor but impactful visual adjustments to window frames. I changed the border style, added headers back in and introduced a new, de-saturated red color tone that is easy on the eyes and doesn't pop out like previous iterations of frame headers did.
I felt like windows were too floaty and needed more of a visual anchor. Please let me know what you think of the change.
Here's a preview:
Showcase
Download:
Fantasy Grounds Forge
(Run an update using the FG Client if you're already subscribed):
https://forge.fantasygrounds.com/shop/items/12/view
GitHub:
https://github.com/SirMotte/FGU-Theme-Hearth/releases
Hello. I was looking at this theme and I noticed some of the fonts are very dark and some are not readable (calendar and clock adjuster output). I use the Colorful language ext so maybe that is the issue. Is there a way to change the font color? It maybe this is the way it should look? Finally, I see some of the icons on the right (shops and B9) look different but I assume that is depended on the author creating an icon for the theme.
I am using a lot of ext so maybe it is a conflict?
I would love to hear your thoughts on this. Below is a screen shot.
Hi nephranka, thanks for giving my theme a go :).
Like MrDDT said, Chat Asethetics Configurator overwrites my Chat Font and Icon settings. It comes with a light font setting in the options menu, but still overwrites my carefully chosen font weight and colors.
I'm unfamiliar with fireside, but if it overwrites my theme (has a higher loadorder) there is nothing I can do. Make sure to follow the extensions instructions as it seems to be compatible if you do so and choose what you want and how you want it, eg. only overwrite my chat icons but keep my font settings.
The calendar should be fine, even with moon tracker active. I'll double check this this weekend.
Which Shop Extension are you using? I do support one made by Bayne and one made by mattekure.
Clock adjuster should be fine as well. I'll check if anything changed recently that may interfere.
As far as I remember, Bratch9 stuff should be covered. It seems like he uses a different logo definition for the encumbrance tweak module. I'll try to contact him regarding this.
Best would be, if you write down what extensions you're using so I have a better idea of what may be interfering or needs support by the theme.
Thank you both for the assistance!
I assume there is no option for increasing the general font size like on the character sheet? It could be my scaleui is part of the issue here too.
If you need my input, feel free to contact me there as well. Also, if you come up with a sufficient solution I'd be happy to create a small entry or manual on the front page for others to see.
Will do. Thanks!
I just grabbed this off the Forge today and I have to say this is a fabulous looking theme! Well done and thank you :)
I loaded this up in the FGU Cypher System ruleset (no extensions) and spotted a few things that could use some adjusting:
- Skill roll difficulty results in the chat window (a number that appears in a green circle) is very difficult to see. It's black text on a dark background and is very useful for the players, but very difficult to read at the moment.
- In the character sheet, the text for the Might, Speed, and Intellect pools is a darkish red against a dark background. A little difficult to read, but usable.
- There's a little "wing" on the ends of the character sheet tabs. Not sure if this was a style choice or if the Cypher Char Sheets are slightly different than the 5e and Pathfinder sheets. Very minor and doesn't really impact anything.
Attachment 56024
It's pretty cool that this works so well even though Cypher wasn't on your list of rulesets. I hope this helps you. I look forward to using this theme!
Hi SirMotte
Can you load different definitions of elements for different rulesets?
If you are able to make reference-h White/Yellow/Orange for XCore I think that is possibly the only change needed for Xcore compatibility.
Just add a second definition below the current one with the added tag ruleset="XCore" (or whatever that ruleset package is named, I'm not sure what the package name of XCORE is)
Code:<font name="reference-h" ruleset="XCore" >
<fgffile name="graphics/fonts/bold-14.fgf" />
<ttf file="graphics/fonts/Roboto-Bold.ttf" name="Roboto Bold" size="24" />
<color value="#EBDDBA" />
</font>
Update to v2.9.18 - Cyclops's Eyepatch
Announcement:
Added Cypher System support - Fixed some missing Font definitions and icons making this "Basic Support" ready.
Added XCore System support. Also more UI refinement that fix some long standing issues that bothered me as well as some code cleanup. Support for "Author" and Mad Nomads Downtime Extension will be added at a later point, I'm awaiting their response to be able to fix the UI issues mentioned in this thread.
Added Ruleset Support:
- Cypher System - Basic
- XCore - Basic
Theme Changes:- Decreased Window Header height so fonts look more centralized.
- Removed Window Header from Chat as it doesn't need one in my opinion.
- Removed additional lines from sidebar buttons. Got a little confusing with all the lines near each other.
- Made AC Icons more prominent again.
- Fixed "usepower" icon on actions tab.
- Darkened sidebar
- Reduced asset folder icon size
- Added support for the new Token Height implementation.
Under the Hood:- Font definition clean-up.
Download:
Fantasy Grounds Forge
(Run an update using the FG Client if you're already subscribed):
https://forge.fantasygrounds.com/shop/items/12/view
GitHub:
https://github.com/SirMotte/FGU-Theme-Hearth/releases
I've been using this for a couple of days now (5E), and generally loving it. The fact that windows actually take up the amount of space that they do visually and I can click on what I intend to all the time is such an upgrade over the official D&D theme.
My only small complaints are:
1. Background faction colors on the combat tracker are pretty similar. If the green/yellow/red of friendly/neutral/enemy could be slightly more prominent (lighter shade/tone?) that would be awesome.
2. Similarly, the gray background for a selected layer when editing and image is barely darker than the background gray, making it difficult to see which layer is currently selected.
3. The font color in some places of editing an image is very difficult to see (light yellowish on white background):
-Blur percentage and all slider values in FX (e.g. Snow - Amount/Intensity/Speed/Size).
-Width/Height/Shadow/Fade in Paint
-Speed in Light Behavior
-Grid Type icon
I don't think this is something that can be done here, but is there a way to scale text only without scaling the whole UI? I've love for all text, or at least story entries to have slightly larger text without making the UI bigger (already at 135%).
[Displays: 2x Gigabyte 31.5" SS VA 3840 x 2160 4K (UHD) Display Curved Gaming Monitor.Viewing Angle 178°(H)/178°(V).
8-bit color / 93% DCI-P3 / 123% sRGB / VESA Display HDR 400]
Everything else is AMAZING as far as I can tell.
Thanks!
Hey there Matt, thanks for trying out my theme and the detailed report. Let's get into it:
1: A lighter shade would cause contrast values to not reach a ratio of 7:1 anymore. I'll look if I can tweak it a little but I don't think I will change it up a lot. I will test different border styles though.
2 + 3: This unfortunately is locked somewhere in the source code and not editable my be (at least last I checked and asked around). I'll see if I can change the background to a lighter hue for better contrast. The whole Image Window area is a mess, some parts are accessible, some are not and some I simply don't know where to look. But I'll probe again for input on the issue(s).
Fonts: Unfortunately the FGU UI is a rigid and static behemoth. Any more drastic changes to the font size will cause cut off text everywhere. I'll take a look if I can selectively change the Story Entry Font sizes, but chances are high that this isn't possible.
Thank you for your feedback, especially from someone with a curved screen as well (Oddysey G9 Neo 5120x1440 here). Are you using HDR all the time? This can drastically alter the contrast values which are very important with Hearth theme.
Thanks for the fast reply.
I do use HDR all the time... I just switched it off to test... There is a difference. Everything probably looks very, very slightly better without HDR, but not enough to warrant switching in and out of it.
Regarding #1 above. A more vibrant green/yellow/red border around each CT entry would be amazing to help differentiate them at a glance.
For #3 above... one more place where it's very light yellowish on white: Layer Names during editing.
For font sizes... I know there is "Large Fonts" extension by Celestian on the Forge (https://forge.fantasygrounds.com/shop/items/376/view). The increased size from this is just a little too much. It would be amazing to have a middle ground (haven't requested with them yet) or better yet a value that could be configured on the fly like /scaleui.
Again, thanks for everything. These are minor nitpicks.
Discord: Redacted
The CT is noticeably better, probably perfect. Thanks!!
Update to v2.9.19 - Hoarse Siren
Announcement:
Extension support update, minor UI adjustments.
Added Extension Support
- Downtime Tracker by Mad Nomad
Theme Changes:
- Changed CT Faction Colors to use a slightly more prominent hue.
- Changed selected CT Faction Color frame borders to be more prominent.
- Added double frame border to Hotkeybar.
- Added double frame border to Radial Menu.
- Added double frame border to Minimized Frame Icons.
- More adjustments to the sidebar to be a little calmer.
Extension Changes
- Adjusted Legendary Assistant by Stv to be in line with the theme changes above.
- Adjusted all supported extension frames to use the new double frame border where applicable.
- Added new shops icon for the Shops extension by Mattekure
Download:
Fantasy Grounds Forge
(Run an update using the FG Client if you're already subscribed):
https://forge.fantasygrounds.com/shop/items/12/view
GitHub:
https://github.com/SirMotte/FGU-Theme-Hearth/releases
As always, absolutely EXCELLENT release!!!
Amazing!
Just noticed (extremely low impact/priority) Bayne's Bag of Holding extension adds a tab to the Party Sheet that seems to use the default font color resulting in black on dark gray for that tab only.