OK, posted an updated .pak file to correct the issue with the npc weapon list. You won't be able to set the Combat Tracker weapon filter until you place the npc in the combat tracker. Bit of a work around while I find a permanent fix.
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OK, posted an updated .pak file to correct the issue with the npc weapon list. You won't be able to set the Combat Tracker weapon filter until you place the npc in the combat tracker. Bit of a work around while I find a permanent fix.
That's great Paul, thanks for the quick fix!
New .pak file posted. Fixed missing Career sidebar button.
Cheers Paul. I was wondering where that went..
No, this set works for FGU. No news, just maintaining the set atm.
I have some errors showing up in the game when I dice roll for a player's character, an NPC, or a character I built just to test drive on my own. The error shows up as:
UtilityManager.isClientFGU - DEPRECATED - 2022-07-12 - Contact forge/extension author
This will show up FIRST before the dice roll is automated. There has to be something in the WFRP2e.pak file that is causing this error. Here are my logs.
FGU was updated and the ruleset wasn't. Look at the first post. I have uploaded a new .pak that should correct this.
- @t3xx3r the extentions you run may cause errors to. After an update to FGU, run the ruleset without any extentions loaded and see if there are errors. Add your extentions back one at a time, if there are errors, then it was the last loaded extention.
**With the latest update this ruleset will only work with FGU.
Noted. Thank you, Paul.
EDITED: I figured out the error. It was not the extension itself. It was multiple rulesets with different versions conflicting with itself. I removed all the WFRP2e pak files and included the newest one. Ran new. I apologize in advance.
@t3xx3r,
You will probably find a few errors still. Looks like I need to go update a few things from this last FGU update. I will post back an update to the ruleset.
Sorry i m new to FG but i love WFRP and so i dwnld the .pak file, it seems a good start but i dont find the NPC, careers, characters, weapons, DATA but only the empty window to fill...i manually enter the data for weapons trappings armour etc...i am doing something wrong? are there other foles to dwld?
thank you in advance from Tilea!
stefano
Welcome Tilea
All that data is copyright. Sharing of that data is improper.
understood :) so i manually will do the work, the wfrp pak file is a very good work and i thank the author for this little masterpiece
stefano
tilea
Couple of questions, Paul:
1) I noticed there is no "Race" library. I know all of that info can just be entered manually, but I thought it an odd omission.
2) Testing Combat: After one character hits another, it does not remember the hit location when you roll damage (unless I'm doing something wrong). Selecting the hit location manually before rolling damage obviously calculates everything correctly. I'm just curious if I'm doing some thing wrong, or if there's a reason the system doesn't remember the hit location on the follow-up damage roll or if it's possible to add that.
Thanks!
@wframe,
There are no libraries for race. Since copy right material cannot be included, there was no need to build a format for race. the generic data can be used. In regard to hit location, the data from one roll to the next isn't stored. That is why hit location must be manually set for each damage roll.
Could that be added? I don't know for FGU, the rule set was written for FGC and FGC's engine could not store roll data across multiple rolls. I currently do not have a plan for this.
Yeah, I understand why the DATA isn't there, I just wasn't sure why there wasn't a place to put it. Since there's no auto population of characteristics, skills, etc on the character sheet, I guess there's no point. Might as well just type it in. Not a big deal on hit location, I just wanted to make sure I wasn't missing anything.
One other thing I noticed that was odd: I was playing around with armor. I created several items from the book in "items" and added them to the character sheet. The first armor item works and applies the armor points to the hit locations, but if I add a secondary item (like a helmet), it won't populate (both are equipped). If I remove both items and add the helmet back, it populates the head, but then the other body item doesn't populate to the hit locations. It's like only one armor item can be in effect at a time. Is this a limitation or a glitch?
Sorry for all of the questions. I was looking at running this system for my group and just wanted to test it out first. Thanks.
@wframe,
First, the armor pieces need to follow the exact Armoury spelling to work. In FGC multiple items would add correctly. In FGU, only one item will add at a time. I haven't been able to locate the issue, but by cycling them from equipped to carried one at a time, they will all add. It was a feature lurking in hopes GW would allow some modules since it was out of print, but no luck. I only kept it in the rule for those that had already built their own libraries.
Hello,
I was wondering if there was a fr traduction of this ruleset available somewhere ? I've used yours for a long time but one of my new player has a mental disability and does not speak english. So I managed to edit the ruleset with VS Code and change the label for a lot of things... but sadly I can't manage to hard code every traductions effectively, and everytime there is a update of the ruleset, I have to manually report everything i've done on it, which is hard AF for me who is not a good developper ^^.
I dont think there is but I might as well ask, who knows. :)
@Sansoryu,
I thought someone had put together a French translation. I cannot remember who asked me if they could. It should be in this thread.
Hello community,
I am desperately looking for Warhammer 2 modules (weapons, armour, race, career etc...) I know there are copyrights, but someone must have done them ? ;)
Thanks for your help.
Hunguss, groumf!!!!
Can you suggest a way to automate the linking of the skills I fill in the Skill section to the character sheet skill list, thereby eliminating the need to manually transfer the skills every time I create a new character?
I will give Shaky some guidance on coding that.
In the meantime if you setup a base character you can then duplicate that character by click dragging it in the Character Selection window to create as many new PCs as you need.
Oooops this is a PaulPratt version not a ShakyLuigi one!
NM. I figured it out.
I’m working on converting the data from the WFRP 2e pdfs into FGU and I need some help with a talent description. In Children of the Horned Rat, black skaven have a talent called Black Hunger. The last sentence of the description says: “At the end of the round, you take 1d10/5 Damage 3 hits that ignore armour but not Toughness Bonus.”
How do I apply this effect in fantasy grounds? Does it mean I roll 1d10 and divide by 5 to get the number of Damage 3 hits? Or does it mean I roll 1d10, divide by 5 and add that to 3 to get the number of hits or wounds? I’m not sure what it means and I appreciate any clarification.
Paul, the current update broke WFRP 2E currently. I have attached the FGU log files for you to review and find out what's making it trigger errors every time I load the campaign.
Thank you!
Hi,
I'm new to AoS and looking to start playing. I can play online or with a local group if it exist. I'm located in Raleigh, NC.
If anybody can point me in the direction of Warhammer AoS Discord Servers or sites like Fantasy Grounds or Roll20.net that would be Great.
Well, I am back in town, and it looks like things need some fixing! Let me see what I can do to get this sorted out. Seems I have about a year of updates and a major CoreRPG update to work through. I will report back folks.
...
Well, I am back able to edit again. I am working through 40k first. Once I have a handle on that, I will be able to quickly sort of WHFRP 2nd ed. I will post more or a timeline once I get a handle on the 40k work and what will be needed.
Oh wow... Glad to hear from you. I was concerned that you might have dropped the project, or something happened down the road where you couldn't work on this ruleset. Since it is July 14th, 2024 when you wrote your reply, it is now August 2th, 2024. Quite some time and I am looking forward to hearing from you regarding the update on WFRP 2E.
I updated this by fixing most of the errors that keeps showing up after the login. Now, the problem surfaces when the errors keep spitting out missing entries in ct_entry. I've been working on this for about 3-4 hours and can't fix it. Maybe someone else could pick this up and fix the Combat Tracker and get it working.
I also added some new files to the file structure and coped over some CoreRPG dependencies because most of the errors were coming form deprecated tags, *missing* templates, files, and icons. Error log has been added for reviewing.
I've updated and fix the ruleset to not throw errors and also have some of the updated controls for future changes.