Thank you so much for taking this extension over and putting out so many releases so quickly!
Will v1.7 address AURA’s working with IF statemwnts properly? Example: IF: poisoned; AURA: 5 green? Or is that still being worked on?
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Thank you so much for taking this extension over and putting out so many releases so quickly!
Will v1.7 address AURA’s working with IF statemwnts properly? Example: IF: poisoned; AURA: 5 green? Or is that still being worked on?
I may have missed it in all the reading, but did ! (not) get removed for all but self now? Below is my custom effect:
No longer works
Does workCode:Tremorous Passage; AURA: 60 !foe,once,earthaura; Tremorous Passage; IF: FACTION(!foe); SAVEA: 19 DEX; SAVEE: 19 DEX; SAVEDMG: 2d6 bludgeoning; SAVEADD: prone
I used to write all my auras with !foe as it acted like a combined friend and !self. I have about 160 creature rewrites to do if it is a permanent change, if it was an oversite on the rewrite, yay!Code:Tremorous Passage; AURA: 60 friend,!self,once,earthaura; Tremorous Passage; IF: FACTION(friend); SAVEA: 19 DEX; SAVEE: 19 DEX; SAVEDMG: 2d6 bludgeoning; SAVEADD: prone
Love the smooth combined version other than that. Thank you.
IF statements are part of core FG and not something that is specifically built into AoE Effects.
I do believe the syntax should be:
Tremorous Passage; AURA: 60 all,once,earthaura; Tremorous Passage; IF: !FACTION(foe); SAVEA: 19 DEX; SAVEE: 19 DEX; SAVEDMG: 2d6 bludgeoning; SAVEADD: prone
Since !foe is not a keywrord in AoE Effects (nor its predecessors) you need to put the aura on all, then the IF statement in the effect should only trigger the save on those who are not !foe.
The ! also should be in front of FACTION and not 'foe'.
Anyone able to get the holy aura blind feature to work? I didn't see something that did a save for melee attack then force a save and apply a condition on fail in the notes. This is what I coded:
Holy Aura Blind; (C); AURA: 30 enemy; IF: TYPE(fiend,undead) AND ATK:MELEE SAVEA: CON (SDC) BLIND;
Because you using SAVEA and SDC, I'm going to assume you have BCEG?
( [SDC] just went core last night, so I doubt you knew about that haha).
You going to want to use 2 AOEE (AoE Effects) for this.
Code:Holy Aura Ally; (C); AURA: 30 ally,point,white; Holy Aura Ally_; ADVSAV; @DISATK
Then make a custom effect called "Holy Blindness"Code:Holy Aura Enemy; IFT: TYPE(undead, fiend); AURA: 30 !ally,point,white; Holy Aura Enemy_; IFT: ATK(melee); IFT: CUSTOM(Holy Aura Ally_); ATKHADD: Holy Blindness
This also needs the state changed to "Expire at End of Next Turn" and "Set Initiative to Match Target" - You should see the DURATION box be removed when you do this.Code:Holy Blindness; SAVEA: [SDC] CON (R)(M); SAVEADD: Blinded
Thank you, I'll give it a shot. I do have BCEG.
I've added the first two lines of code to the Tool -> Effects menu.
I then go to the character with the spell and then paste the third line of code into an effect, I get that part. The only thing I can't find is for the modifiers you listed. I have Expend? and Change State, but they don't list the parameters you listed. I set Expend: On next Action and Change State to Deactivate end of turn. Is there something I'm missing?
Attachment 68222
The effect doesn't work.
When I go to the character and then add two effects to the spell I can get it to work, but again no save on blind condition, that will not work on melee hit.
Holy Aura: (C); AURA: 30 ally; ADVSAV
Holy Aura; (C); AURA:30 enemy; DISTK
Any suggestions on what I'm doing wrong with the blind on melee attack for fiend/undead line of code OR when I did follow your instructions to combine them into a single line of code that failed for me?
Spirit Guardian's isn't working as well. When I apply the Spirit Guardians from the manual, it will do the save roll, but the enemy will always save no matter what they roll and the damage is never rolled.
Spirit Guardians; (C); AURA: 15 enemy; Spirit Guardians; SAVEA: WIS (SDC); SAVEDMG: 3d8 radiant
Switch to using [SDC] as that is now a built-in effect variable in the 5E ruleset. It should resolve to a number when it is applied.
Regards,
JPG