Originally Posted by
lamorric
Hello!
GM_Champion,
Bonkon is absolutely right. The "Powers" tab is really more a notes tab to give more explanation of a power, its special effects, etc.
Using the "Main" tabs "Custom Rolls" area is a place to create the MoreCore rolls. Here are a few tips and tricks.
1) You can right click in the "Custom Rolls" area to create a new roll. As a GM, you could create template rolls for the players to use. Something showing how to use the formulas, and the different rolls (champions, cstun, ckill, cskill, and endurance mod with /c5mod).
2) In the custom roll editor, you can drag the power's link into the grey box right above the "Dice String" field. That field is like a notes area. This will put a link there for easy access.
3) I usually use the Formula area to enter the roll. That way I can parameterize the number of dice, the number of damage classes, and maybe a pushing modifier or something similar.
4) sometimes the icon doesn't change in the upper right of the custom roll editor until you click between the "dice string" and other fields a couple times.
5) In the some post (probably from Blackfoot), I saw where he had the players use a standard naming convention. Prefix the name of the roll with A for attack/champion/to hit rolls, D for damage, E for endurance. This helps to group things by type. I use numbers to help group multipowers together on the Skills and Powers tab.
Let us know if you have more questions.
Lamorric