While trying to see if I can fix TDMGADDS for my game, I've noticed a typo on line 334 in manager_effect_bceDnD.lua. Removing the extra "e" appears to fix the issue for TDMGADDS. It may be worth scanning over the rest of the script(s) to look for any other typos if anyone noted any other issues.
https://i.gyazo.com/dd0b93e38cd474fa...316254b9c6.png

