Thanks for that. I rolled back the update I just pushed out this morning since there must be an issue with it.
I'll do some more testing and release it again when it's ready.
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Okay, looks like some rulesets use other names for the inventorylist windowclass :eyeroll:
That's what I get for not testing in every ruleset lol
Should be good now.
Groovy, just checked no error message. Thank You for the quick response!
Extraplanar Containers v1.12
* Allow collapsing containers via double-click (very helpful for large inventories that can be very hard to manage).
* Use alternate chat messaging so that 'overfull' messages are broadcast to all users.
Click here to see raw code changes
https://www.youtube.com/watch?v=Xc1Kxtfl1Ow
Weeee! LOVE IT!
In inventory I create Items such as "potions', 'weapons', etc. then place those item types in the category to help with organization. Is it possible to put those into a bag of holding and have all the items under it count as if in the bag? example: place 10 different potions in a "Potion Rack", then place the Potion Rack into the Bag of Holding. Currently it only reduces the weight of the Rack and not the items in the Rack.
Small Readme error.
it says
Supported containers can have their contents hidden by right-clicking on the name of the container. They will remain collapsed until they are expanded again, either by double-clicking or by editing their name to remove the "[+] ".
and for me it is double-clicking to collapse or Un-collapse the container.
I LOVE THIS FEATURE BTW
Now, for a feature request (if it isn't already). I would like to make non extra planer items collapsible, say my belt pouch or my potion holder... and still allow their weight to be correct.
Uh huh, sure... it's in the README, the one you just so conveniently updated with my Idea.. LOL. damn I need to read the full paragraph, not just the beginning and end. Thanks!!