https://www.fantasygrounds.com/forum...l=1#post447596
Ok, commas is what I'm currently using in the parser.
Monsters / NPCs should have multiple attack penalities built into their stat blocks (calculating for agile)
Because FG auto applies crits (with crit successes and failures being far more frequent) and adjusting the modifier stack manually slows the game down significantly the only current solution of merit is to drag across custom effects. And that is also quite slow.
Currently I am rolling the first attack as targeted and the second and third attacks just into the chat window for speed and doing the math in my head. But people picking it up in FG without knowing how best to solve this will have a rough time.
Discussed here: https://www.fantasygrounds.com/forum...l=1#post447501 and a few posts after.
Does FG update the rulesets/app on a set schedule or are updates just released as they are available?
So I have been noticing a lot of (especially breath weapon) mobs have a "cooldown" timer on some of their powers. 1d4 rounds, 1d6 rounds, etc. For now, I decided the easiest thing is to just set up an EFFECT with Breath Cooldown (for example) with a randomizer set in it's # of rounds. Curious, though, if you've thought about putting in anything more elegant and visual?