In the log while loading my campaign appear an error with the .xml of the extension
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In the log while loading my campaign appear an error with the .xml of the extension
Confirmed, I got the same.
This is the error:
[2/18/2022 9:12:49 PM] [ERROR] Error loading extension XML file. [UniversalModule] [common/universal.xml]: An error occurred while parsing EntityName. Line 55, position 34.
and this is the fix:
in common/universal.xml, replace line 55
CURRENT: <acceptfrom ruleset="Dungeons & Dragons" />
BUGFIX: <acceptfrom ruleset="Dungeons & Dragons" />
I wasnt getting that error however I know it was using the amp version previously so I have updated to that again just now.
This is an amazing extension. Thank you so much. How difficult would it be for Cypher System to be added to it?
If you use the Forge version it contains Cypher, The Strange and Numenera.
Quick question. I'm planning on using this extension to run a PF1 àdventure path in Savage worlds. The pf1 module opens fine however I need to rebuild parcels and encounters and edit story entries. I'm worried that the pf1 module may get an official update and overwrite all my conversion work.
I can just edit the existing story, encounter and parcel entries or should I create copies first to edit to protect being over written by any future updates?
Automatic updates wont affect your current campaign unless you revert changes.
After the first few months the updates tend to be minor.
You can (I think) export your changes also.
To be safest you would make copies and edit and export.
I personally wouldnt bother unless I was planning on rerunning or it was a new AP.
Is there any way to only allow story and images entries to be loaded from outside the expected Ruleset?
Let me explain my use case: I'm converting Rise of the Runelords for PFRPG2, but I bought the Anniversary Edition for PF1 so I could have all the maps, images and story at hand inside FG. However, all the items, spells and creatures only add noise and pollution to the list of entries. It is not the end of the world, it works, just looking for a way to make things slightly easier for me (especially during prep time).
Edit: Maybe manually using Module.onModuleLoad?