does that mean i can set up that debuf now sir?
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does that mean i can set up that debuf now sir?
No, this bugfix was fallout from moving to the global script method that made permission management no longer required on the database nodes. I didn't include the ct node, just the charactersheet nodes.
The effects system, within FG, not AdvancedEffects, doesn't have the functionality of applying effects from effects. If it did then AE could do it.
Hi Celestian, thank you very much for the extension is awesome. (got an issue but its now resolved ;))
Is this compatible (or portable) to 3.5 or Pathfinder rulesets? Or is there a version already in place for those rulesets that I haven't found?
Celestian,
I am liking the extension. I too am looking for some way to do the following:
I have a sword, Soul Biter, when the player attacks, it gets automatic advantage. That was easy to do with your ext. Now the price for the power is that they have to make a constitution save or drop into an uncontrollable rage that may end up them attacking a friendly ;) Can you offer some suggestions on how to include a con save with the attack roll?
Hey Celestian, i noticed the following (see attached) ... small error in units:
Attachment 23392
Now although this ought to be MIN in the inventory that this is attached against, IT DOES WORK as exepected in the CT. Showing the 80 rounds that i was expecting it to. So for all intents and purposes, just letting you know there is a unit discrepancy. Cheers!
Hi Celestian, cant managed to get the "Rakish Audacity" feature to work when placing the effect on the Abilities tab of a PC.
I tried with "INIT: [CHA]", "INIT_AE:CHA", and even using the inbuild Description choice that result in "INIT_AE:4;" when forcing to "Initiative 4" (see pic) Attachment 23425
I am doing something wrong?
Thank you