That depends on your view of how wise is it to make some Aussies Unhappy
Or the sport of drinking beer!
Printable View
Zacchaeus,
Alternate Language Fonts
If you open the Languages window via button in the Options window, there is a new dropdown field next to the language names. This dropdown contains any language fonts registered for the ruleset. There are built-in language fonts registered for 3.5E, 4E, 5E and C&C.
Template Checkbox
The DMG contains a lot of items that are "incomplete". (i.e. +1 Armor, Scroll (1st level), etc.) The template button allows the item record to have a programmatic way to identify incomplete items for the later DMG additions.
PC Log Tab
I used the same data fields as the excellent extension by dberkompas, in order to maximize compatibility for people already using the extension. I didn't include any automation, because I didn't feel confident about how the fields were being used in AL. (Perhaps people tracked special notes, instead of straight addition?, etc.) This can always be added later, once the AL crowd uses and we get feedback.
Regards,
JPG
Moon,
Cheers. That satisfies all of my curiosities, and we made the Aussies happy so it's all good. :)
Updates
- [UPDATER] Certain product configurations for vault content could cause persistent update errors. Fixed.
Most people won't notice this, since it's related to the upcoming SCAG release, other than having to update their updater files.
Regards,
JPG
You Beauty mate!
Up yer bum *takes a swig of beer*
One other point I've just come across. In the languages window there appears an eye down the right hand column which apparently makes the language visible to all or to just the DM. I'm not seeing that this is currently having any effect on anything. The players can still see the language whether its hidden or not both in the language window and in chat and whether they speak it or not.
Is there any way to use the new math and dice expressions to code a roll on another table but with a bonus applied to the roll?
The 'quests' window would appear to not conform to the rest of the windows in the Wizards Theme. Looks like it's showing the standard FG window header.
Updates
- [CoreRPG+] Swapped Store and Modules button in Library window to be consistent with other windows that have the Store button as the rightmost button.
- [CoreRPG+] If user playing multiple PCs and only some understand a language used, then an additional notification will be posted to chat window indicating which PCs understand.
- [5E] Spell parsing overrides will now apply to NPC spell entries in CT as well as PC spell parsing.
- [5E] Alternate damage phrasing format was not parsing correctly (i.e. "1d12 + 4 plus 1d8"). Fixed.
- [5E] Concentration effect text "(C)" being stripped from effects when applied from CT. Fixed.
- [DEV] Added comboxc template for non-database linked combobox support.
- [DEV] Added isReadOnly and setReadOnly functions to combobox templates.
JPG
Zacchaeus,
* I think I'm going to remove the eyes for now. It came from a different language manager implementation, and not sure it's needed.
* I'll look at the 5E quest window in the Wizards theme.
Myrddin,
That would be a different requirement than the ones I was trying to solve, so nothing exists now. I was working on triggering multiple rolls on another table (using default roll for that table), and supporting randomized treasure tables (i.e. DMG). It would need to be another feature request or community extension for now.
Regards,
JPG