The time slot is good depending on the weekend. I could do Nov 18 but Nov 25 is a family holiday. (I can also log in Nov 11 in this time slot.)
Would you want us to make up characters beforehand?
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The time slot is good depending on the weekend. I could do Nov 18 but Nov 25 is a family holiday. (I can also log in Nov 11 in this time slot.)
Would you want us to make up characters beforehand?
I can't do tonight. We can skip the 25th if the majority can't make it.
Ideally, unless you need help creating the character. Azrapse's character builder, linked in the useful links GM announcement is pretty good at guiding you through the process. I'll start with going through the character sheet in the ruleset, where the information goes and how it works.
Just found that character creator. Pretty slick. Here’s the link for easy reference: https://azrapse.es/tor/sheet.html
I assume you want us to stick with the starting cultures? I’ll make a Woodman of Wilderland, a wanderer who can heal and make campsites on the trail as hospitable as home.
Update: Done! I've used this nifty tool and it eases the character creation process. Next up: find a portrait and choose a name. I'll poke around for collections of Tolkein-styled character portraits... referrals welcome.
FYI-- needs a name but I successfully used this tool. I've got this saved as code so can edit (I think) as needed. I've only skimmed the character creation rules so can't claim to understand the mechanics (but I'll read them more closely in the coming days). This is a character chose for roleplay and inspired by the feeling of vast wilderness and journeying that The One Ring evokes.
Concept: Wanders the lands near and under the eaves of Mirkwood. Makes a hospitable home in the wild for travel companions he befriends, with food, song, healing, and wayfinding.
Couldn't find portrait treasury but here's a couple that will do:
https://www.fantasygrounds.com/forum...chmentid=25278
https://www.fantasygrounds.com/forum...chmentid=25279
Here are stats:
Quote:
Name: [Not yet named.]
Culture: Woodman of Wilderland Standard of Living: Frugal
Cultural blessing: Woodcrafty
Calling: Wanderer Shadow weakness: Wandering-madness
Specialities: Fishing, Herb-lore, Folk-lore
Distinctive features: Cunning, Patient
Body: 3 Heart: 5 Wits: 6
Body (favoured): 6 Heart (favoured): 7 Wits (favoured): 7
-Common Skills--Weapon Skills-
- Awe: 0 Inspire: 1 Persuade: 1
- Athletics: 2 Travel: 1 Stealth: 2
- Awareness: 2 Insight: 1 Search: 1
- Explore: 3 Healing: 3 Hunting: 2
- Song: 2 Courtesy: 1 Riddle: 1
- Craft: 1 Battle: 1 Lore: 1
-Rewards-:
- Long-hafted axe: 2
- Spear: 1
- Dagger: 1
- Bow: 1
-Virtues-: Herbal Remedies
-Gear-
- Long-hafted axe damage: 5/7 edge: G injury: 18/20 enc: 3
- Spear damage: 5 edge: 9 injury: 14 enc: 2
- Dagger damage: 3 edge: G injury: 12 enc: 0
- Bow damage: 5 edge: 10 injury: 14 enc: 1
Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 6 Fatigue from Travel: 0 Total Fatigue: 6
Hope: 15 Starting Hope: 15 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 0 Headgear: 0
Parry: 6 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0
Screen shot of initial session!
https://www.fantasygrounds.com/forum...chmentid=25330
Some screen shots of session two! The game session captured Middle-earth brilliantly.
Valarian, thank you again for hosting!
https://i483.photobucket.com/albums/...ps0aly7qjb.png
https://i483.photobucket.com/albums/...psypsglrhm.png
Attachment 25440
Attachment 25441
That is a beautiful looking game.
Valarian, a module design question for this rule set: I've exported a module (campaign images that I'd like to keep organized by keeping it separate from other content) and and can see it and open it in the module window, but once it's opened, it doesn't appear in the library or elsewhere. Can you help--is there a trick with listing categories or something to make it compatible so the base ruleset can "see" it?
Hi Hector,
I am sure you have, but... did you look to see if there was a new category in the normal images window (not in the library)? That’s where they should appear, I think.
Your question prompted me to work out part of the solution, thanks:
- I hadn't been using the index option, highlighted in yellow. When I did so and re-exported, the module appeared properly in the Library window;
- ...but I'm having no luck getting it to appear as a category tab in the Images window (see blue highlighting). I did create one when I exported the module (named "Marsh")
- Perhaps it's a quirk of this version of CoreRPG? See build version circled in green.
Thanks!
https://www.fantasygrounds.com/forum...chmentid=26208
I don’t think it uses CoreRPG, it uses foundations core, which is different.
Looks like the images have appeared, though, so that is something.
If you don’t find another way, you could always edit the module and add the category...