Not allowed.... full stop. Copyright law prevents you from sharing this data with anyone else...
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I wish Fantasy Flight Games would stop fronting and get with the program - heck WOTC got smart and look 5E officialness now supported! If I was a programer I would do it for them just to show them up - yeah I said it
The problem is that FFG don't own *all* of the rights to these - Games Workshop do. FFG have specific rights to produce a pen-and-paper RPG - not a digital version of that game (which is what VTTs are viewed as by company lawyers at this time). FFG would have to take out another licence to be able to provide this type of support - as much as we'd like it to happen, it probably wouldn't be a too lucrative add on (compared to the cost of the licence) for FFG.
Howdy and or Hail!
I've been trying to populate my character sheets skill section (as per earlier on this forum) "DataCommon.skilldata in the 3.5E ruleset code."
Moon Wizard suggested on this forum to look there - albiet the 3.5 PAK doesnt contain that file anyloner I suspect - thus I am at a loss as to how or where to begin; granted I did see that the Scripts>data_common.lua file does contain all the skills and their related characteristics defined in the PAK file supplied herein on this forum for Dark Heresy.
If this is too controversial to explain here - please send me a private message then and I will keep the response private and not post the answer on the forum.
Head Hurts
MorbidDon
Moon Wizard was mentioning the 3.5E ruleset as an example. DataCommon.skilldata is still present in the 3.5E ruleset - look in scripts\data_common.lua.
As it happens, the WH40KDarkHerasy ruleset does handle skills the same way, so you're best just looking at the same script/table in the WH40KDarkHerasy ruleset for the base skills selection.
However, it doesn't look like there's any code that populates the skills in the WH40KDarkHerasy ruleset. For an example of how to do this, look at the 3.5E ruleset, campaign\scripts\char_skilllist.lua, constructDefaultSkills() function. This steps through DataCommon.skilldata and creates all of the skill entries (new windows within the skill windowlist).
My understanding is;
Take the file "char_skilllist.lua" from 3.5 PAK then save it to the same folder in the DH-PAK?
I am literally "feeling" my way around this issue - I might hire a programmer to figure this out for me if I cant
MorbidDon
This is the data_common.lua file from the Dark Heresy PAK:
https://www.wurkhaus.com/fantasygrounds/data_common.lua
So as I mentioned before (I do see the skills in there) - just dont know how to get them to auto-fill inside of the Character sheet?
Morbid
P.S. Trenloe - i'd be willing to pay for you to update my files (paypal)
Please Advise
That won't work. It's going to need code specific to the WH40K ruleset, taking the 3.5E code as an example and building on it.
I'm too busy with other coding project to help out. (I wouldn't take payment for providing more community ruleset functionality either).
Is there anyone here on the Forum interested in helping me out for some cash - I've got a paypal account; lets get it done - Morbid
Guys have a much more full featured Dark Heresy 1.0 version. It may need a few updates for the latest FFG changes, but it has re-worked skills, a different weapons layout, and some other items I started a while back. I can post it if there is interest. I haven't worked on it at all to move it towards DH 2.0 though.