Originally Posted by
bmokofisi
Cult of Cinders
Clay Golem Immunity to Magic
Chapter 4 C2. Magical weapons hitting the golem do 0 damage regardless of amount, however, nonmagical weapons correctly do damage after the 10 physical resistance is applied. I'm assuming this is because of the IMMUNITY: magic coding, since magic weapons have the "magic" damage type. I had to manually add correct damage as we went along. I'm not sure there is a fix except to remove the immunity to magic or somehow tell the system its all magic except weapons?