PFRPG - Encumbrance modifier issue
I've tested the new encumbrance management embedded in the standard FG engine with a PF 1E campaign, and I've found the following issue: skill check penalties for armor and encumbrance are stacked, while per raw you should only take the worst.
E.g.: let's say the pc wears a breastplate (-4 skill check penalty) and is heavy encumbered (-6 penalty). The skill check should be -6, while in this moment FG applies -10.
P.S.: I really appreciate the working that you're doing embedding popular extensions in the core rules. If I may, please consider Kelrugem's extensions as well, especially Overlay with strain injuries, since they are awesome!
Regards