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Temporary fix version of Kelrugem's Extended Automation
At Kelrugem's suggestion I am posting up here my attempt at providing a temporary fix version of Kel's Extended Automation extension until he is able to find time to patch and release his official version.
I have already passed all the changes I have made for this version to Kel to hopefully help him with his work. These changes may or may not be doing things in exactly the way that Fantasy Grounds expect but my aim is to have something that works and helps bridge the gap until Kel can fix things in a fully correct way.
No guarantees that everything that used to work will work, but my group has been using this version for a couple of sessions and it currently seems to be in a state where it is working for us.
I am happy to get feedback in this thread on any issues and will try to look into and resolve any issues, and will keep feeding any changes on to Kel.
Also would be interested to get some feedback if you do use this and don't find problems as that will probably also help to know whether there aren't any issues reported just because nobody is using it...
This is not on Forge, so to install you will need to take the attached zip file, unzip it and copy the resulting folder to your FG extensions folder
e.g. C:\Users\<your user>\AppData\Roaming\SmiteWorks\Fantasy Grounds\extensions
Then when selecting extensions look for and select 'RV Feature: Extended automation and overlays' - making sure you deselect Kel's extension 'Feature: Extended automation and overlays'