I think it was supposed to create a pool or something. I will look into it. I don't use that method so I forgot to test them. I would probably create a box with a pool and some +/- buttons to add points to a skill. I think they are supposed to start at a flat value? Ok I'm on it.
Update is live on Github:
Fixed and pushed (source). Here's what was wrong and what changed:
## The bug
Methods III and IV rolled **one giant pool** — `18d6` (III) / `36d6` (IV) — and totalled it, instead of producing separate 3d6 scores. The old design rolled everything in one go and tried to read back each die to regroup them, which is fragile and made the chat show one huge roll.
## The fix
III and IV now roll **separate 3d6 groups** — six for III, twelve for IV — each a clean total:
- **Method III** → six 3d6 scores drop into the six slots to **arrange to taste**.
- **Method IV** → twelve 3d6 scores, **keeps the best six**, then arrange.
The chat is cleaner too — one summary line like `Method IV: rolled 12 sets of 3d6 → 16, 15, 14, 12, 11, 10, 9, 9, 8, 7, 6, 5 (keeping the best six)` instead of a wall of dice. Methods I/II/V/VI are untouched.
Bumped to **v1.0-beta2**; the commit is on GitHub.
## Please verify in-app
1. **Reload the extension** (restart FGU or reload the campaign).
2. **Method III** → roll → confirm you get six separate scores (each 3–18) you can drag-arrange.
3. **Method IV** → roll → confirm twelve get rolled and the **best six** land in the slots.
(Build a fresh character — existing sheets won't change.)
https://github.com/krakenunbound/kra...tag/v1.0-beta2
Let me know if that solved it for you. Thank you for the report!