Preparation for next set of ruleset changes (2026-04)
As a heads up to extension/ruleset developers, I will be looking at pushing an update to the Test channel in the next day or so that is a full revamp of the effects subsystem, as well as damage/heal/health subsystem for D20 game systems. This will add support for a lot of new effect tags and features; though it is complicated by the fact it is a full rewrite of those subsystems.
It encapsulates several tags/features that were previously provided by Forge extensions. Some extensions will be fully replaced; while others will be partial.
(Turbo, What Else Could I Do?, Frankly Not, Turn Based Effects, Better Combat Effects, Ongoing Save Effects, TEMPO and ROLLON, Extended Automation and Overlays)
These will be included in 5E/4E/3.5E/PF1/SF1 game systems initially; I will be reaching out to see if systems managed by other developers want to take advantage of improvements, especially 2E/PF2/SF2/DW/SD which are D20 game systems at heart.
Given that I expect that many extensions will no longer work with this change; we will be giving this version extra time in the Test channel to bake.
For extension developers, I will be available to help with migrating extensions for those developers that want to take me up on that.
For ruleset developers, you can reach out for help, or change your ruleset to layer on CoreRPG_2025 to continue locked to current CoreRPG features.
Regards,
JPG