These downloads are some custom modules I made for running my FG 3.5e games over the last six or so years, once I figured out the not-so-secret sauce for making modules.
Some require the
3.5 Essentials ruleset included with Fantasy Grounds in order for reference links to work, e.g. Cleric Domain spell lists.
Place them in the .\SmiteWorks\Fantasy Grounds\modules directory and Activate them within the app under Modules, most are prefixed with Meltivore
(an NPC wizard from decades ago).
NPCs - Over 200, some custom, some from books, adventure modules, and magazines. ~ Last updated 2026-Jan-23
Modifiers and Effects - Not the kitchen sink, but ones we used frequently in our games. ~ Last updated 2026-Feb-06
Spells and Domains - 100+ Spells and an additional 30+ Cleric Domains. ~ Last updated 2026-Apr-16
Summon Monster/Nature's Ally - When someone summoned a creature it took far too long to sort out, especially when celestial or fiendish. And sorry, they currently
only go from I to V, since our campaigns haven't reached more than 10th-level yet. ~ Last updated 2026-Apr-02
Magic Items - 125+ so far. I got tired of adjusting mundane armor and weapons for bonuses and powers when handing out magic items, so I premade a pile of them.
Also included is a bunch of custom items from other sources and some I created (a few are still lacking cost and creation info). ~ Last updated 2026-Mar-23
Mundane Items - Additional armor and weapons from other sources I felt were missing from this edition (or wanted to add). I got tired of adjusting composite bows for
strength bonuses and remaking special arrows. There are also trade goods here as well, like bars of gold. ~ Last updated 2026-Mar-19
Poisons - 36 poisons from the SRD and history, e.g. antimony and hemlock. ~ Last updated 2026-Mar-26
PreGen Characters - A handful of 4th-level generic characters so we can have an impromptu game (may lack some detail, but they save time when we have only
a couple of hours). ~ Last updated 2026-Jun-09
Campaign Items - A collection of informational images, Feats, half-drow as a race, Armor Training and Bravery for Fighters (stolen from PF1), and a bunch of deities from
my campaign. The images show how range increments work, rules for turning undead, spiritual weapon effects, essentially things we kept looking up because we don't play
often enough. ~ Last updated 2026-Feb-07
Portraits - 90 headshots offering a variety of individuals. ~ Last updated 2025-Aug-07
Place this one in the .\SmiteWorks\Fantasy Grounds\portraits, no Activation necessary, and will be found in Assets > Portraits.