This should work for any ruleset, but works better if the NPCs have a type (as in 5E).
Available (free) in the Forge: https://forge.fantasygrounds.com/shop/items/2386/view
How to use: Activate the "Flavorful Names" module, and select the "Feature: Flavorful Names" extension when loading your campaign.
There's a (Homebrew) option to turn it on or off; it should be on by default.
NOTE: You must set the "Combat NPC Numbering" option to Random (it's not that by default).
When you add multiple creatures with the same name (e.g., dropping a zombie encounter on the Combat Tracker), this extension will add a prefix the names with a random descriptor (hopefully appropriate for the creature).
For example, if you add an encounter with 2 zombies onto the Combat Tracker, one might named "Stumbling Zombie", and the other might be named "Decomposing Zombie".
This works best if the NPCs are identified (but this can also be toggled on the CT after they are added).
Attachment 65575
It tries to use a creature-specific table (you can create one if the one you want isn't included), or change the existing ones as desired.
If first checks for a table called "Flavorful {Creature} Names" (e.g. "Flavorful Green Hag Names"),
then (for multi-word creatures) if that's not found, it checks using the first or last word (e.g. ""Flavorful Hag Names"" for "Green Hag"),
then if that's not found, it checks using the type (at least for 5E) "Flavorful {Type} Names" (e.g "Flavorful Fey Names"),
then as a last resort it will use "Flavorful Names".
If a table isn't found, it outputs a message indicating you can create it (once per table per session, it doesn't spam it).
Attachment 65576
I think this extension serves the same purpose as Tideturner's NPC Flavors so you may want to check that one out. My main intent with this one was to make the names fit the creatures, and to let you modify them to fit your campaign.
This package includes a module (for the tables), and an extension (to apply the labels).
Update History:
- fixed a bug that caused missing actions in the combat tracker
- fixed an edge case (if a creature was added and there are already flavored creatures of that type, it too will be flavored)
- 0.9 - Added a warning if module hasn't been loaded
- 0.8 - added the original name (as an effect that does nothing) on any renamed NPCs (for other extensions)
- 0.7 - bug fix for when you drag duplicate NPCs one at a time, not using an Encounter
- 0.6 - modified to strip the numeric suffix if the flavored names are unique on the CT
- 0.5 - bug fix, and added more tables
- 0.4 - bug fix, and added more tables
- 0.3 - uppercase NPC type names before checking for the associated table
- 0.2 - option to prefix or append the flavor (or use %s or ! for more flavor-specific control)
DISCORD: FG Extensions - Kraken Creations
EXTENSIONS: Flavorful Names, Crits and Fumbles, Fail Forward, Hidden Death Saves, Redacted Table Fields

