Release Updates for April 22nd, 2025
Please remember not to update right before a game starts.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Savage Worlds Adventure Deck (Savage Worlds)
- [Fixed] Correction to script path
- [Fixed] Betrayed properly resets Bennies
- [Fixed] Duration on Inspiration properly set
- [Updated] Compatibility update
Interface Zero 3.0 Players Guide to 2095 (Savage Worlds)
- [Updated] Compatibility update
Science Fiction Companion (SWADE) (Savage Worlds)
- [Updated] Compatibility update
Savage Worlds Deluxe Ruleset (Old Edition) (Savage Worlds)
- [Updated] Compatibility update
Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
- [Updated] Compatibility update
Deadlands: The Weird West (Core Rules Book) (Savage Worlds)
- [Added] Pre-defined sub-attacks for Weapons
- [Added] Effects and pre-defined sub-attacks for Powers
- [Updated] Shotguns have +2 shots bonus and fumble is 2
- [Updated] Simplified ranged effect notations
- [Updated] Compatibility update
Savage Worlds Adventure Edition (Savage Worlds)
- [Added] Pre-defined sub-attacks for Weapons
- [Added] Effects and pre-defined sub-attacks for Powers
- [Added] Type defines for NPCs
- [Updated] Shotguns have +2 shots bonus and fumble is 2
- [Updated] Simplified ranged effect notations
Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
- [Updated] Frames updated to make use of new Effects system in SWADE. Fiery Aura Power added for Bursters. Lots of other changes
Savage Rifts(R) for Savage Worlds Mega Power List (Savage Worlds)
- [Updated] Make use of the new Effects update to SWADE on FG VTT
Interface Zero 2.0 (Savage Worlds)
- [Updated] Compatibility update
Deadlands: the Weird West Companion (Savage Worlds)
- [Fixed] Damage for "The Devil's Six Gun"
- [Fixed] Damage for "The Devil's Six Gun"
Goodman Games Ruleset Base for DCC and MCC (Dungeon Crawl Classics)
- [Fixed] Missing labels for artifacts on Item record.
- [Fixed] Misaligned labels for dice clauses in heal action editor.
- [Fixed] Damage actions with ability score damage type do not adjust for half damage on save.
- [Updated] Effect 'cover' recognized as alternative to 'behind cover' for attack roll modifiers.
- [Updated] SP text 'true sight' recognized as alternative to 'truesight' for auto-generated NPC vision effects.
- [Updated] Vision effect format for auto-generated effects changed to '[range] [type]' from '[type] [range]'.
- [Updated] Slash command '/funnel' opens a dialog window to select the roll method for ability scores.
- [Added] SP text 'golem traits' generates an immunity effect when the NPC is added to combat tracker.
- [Added] SP text 'slime traits' generates an immunity effect when the NPC is added to combat tracker.
- [Added] Morale check button added to CT menu. The delete button displays in the CT entry for each foe that fails the check.
- [Added] Ability score damage with permanent or temporary subtype (for example, 'temporary stamina') applies directly to the char sheet or NPC record (permanent only) instead of generating a CT effect.
- [Removed] Ability score roll method from options menu (replaced with dialog window).
Dungeons & Dragons Dungeon Master's Guide (D&D fifth edition)
- [Updated] Latest published errata
Dungeons & Dragons Player's Handbook (D&D fifth edition)
- [Updated] For recently released errata
D&D Curse of Strahd (D&D fifth edition)
- [Fixed] A number of broken image links in magic items
Pathfinder RPG - Pathfinder Module: No Response from Deepmar (Pathfinder RPG and D&D 3.5/ OGL)
- [Updated] To new campaign format
- [Added] More actions to NPCs for feats and abilities