5 Attachment(s)
SWADE Science Fiction Companion Extension
SWADE Science Fiction Companion Extension
Store Page: Science Fiction Companion (SWADE)
This guide is offered to help you get the most out of the extension that comes with the book.
Questions about how to use the extension, and sharing tips and tricks for using it, belong here. And please share!
Feedback on the companion book and reporting errors with the manual or extension should be done on this thread SWADE Science Fiction Companion Feedback and Issues
The SWADE SFC extension adds a number of features including Clashes, Heavy Metal, new fields on various records, cyberware Strain formulas, and new effects.
To get the most out of the SFC you must enable this extension. It's named "Setting: SW - Science Fiction Companion (SWADE)" and is listed in the Setting group.
General Notes
The SFC adds a number of new rules and redefines a couple of core rules. These are easy enough to apply at the table, but present some challenges in a TTRPG.
The SWADE ruleset doesn't account for these deviations, and can't be extended to use them. (In most cases it can handle such things.)
For that reason there are cases where you must use the extension and avoid using the ruleset features. Clashes is the biggest example of this.
Upcoming changes to the SWADE ruleset are planned for implementing vehicles better. Some of the examples below will be addressed then.
A few small changes have already been made to the SWADE ruleset for the SFC extension in advance.
You may see some of the ruleset appear in this extension, and for now that can't be avoided. Fortunately, there are few of these.
One example is that a Pilot with Bruiser has +2 Toughness added to vehicle Toughness.
Until this is addressed in the ruleset, remove the braces surrounding Edge effects or temporarily rename Edges without effects during vehicle combat and Clashes.
Some effects and Edges apply to vehicle attacks that shouldn't. Address them the same way as you above.
Another place that the ruleset interposes unavoidably is making the various rolls during a Clash. This is explained under Clashes.
Effects on vehicles don't roll down to occupants. Things like Distracted should apply to all rolls made by characters in the vehicle, but don't.
New Options
You have new options for your sci-fi settings.
These will be covered in more detail in the appropriate sections below.
Note that for most of the settings you'll have to restart your game for them to take effect.
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Outposts
You can enable outposts in settings. The Outposts button will appear when set to On. The options are On and Off and defaults to On.
By default the OP Rooms button is not visible. If you want to also see the OP Rooms button as in the screenshot, creators can do so by calling CreatorManager.enableBases(true) in the SWADE ruleset.
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New Fields
Power Armor
Armor with type Power Armor has an Energy field.
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Vehicles
Vehicles have the following new fields:
Energy - As per the SFC.
Wounds Max / Current - These values appear in Combat Tracker and are kept in sync.
Shields Max / Current - These values appear in Combat Tracker and are kept in sync.
Damage - This is to track damage that needs to be repaired after combat. Note things like hull hits, navigation system off-line, engine damage, main turret inoperative.
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Walkers
In addition to the vehicle fields, walkers also have a Strength die.
This Strength die is used with melee weapon damage in place of the character pilot's Strength.
A vehicle is recognized as a walker if it has any of the following keywords in Group or Category: Walker, Mecha, Automaton, Golemmech.
Settings creators can add or remove walker keywords using the CreatorManagerSFC addWalkerKeyword and removeWalkerKeyword functions.
For example:
Code:
CreatorManagerSFC.addWalkerKeyword("Stomper")
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New Effects
The following effects are added to the Effects list accessed via the right side toolbar under the Tool heading.
Chase Faster [Athletics|Boating|Driving|Piloting +1]
Chase Much Faster [Athletics|Boating|Driving|Piloting +2]
Engine Damage [Speed -1]
Thrusters Damage [Handling -1]
Sloped Armor [@Ballistic -2]
Gravity, Zero G [Pace +4, Strength +2d, Agility> -2]
Gravity, Low [Pace +2, Strength +1d, Agility> -2]
Gravity, Heavy [Pace -2, Strength -1d, Agility> -2]
Gravity, Super Heavy [Pace -4, Strength -2d, Agility> -2]
The following global effects are also added.
[#ZeroGGravity]
[#LowGravity]
[#HeavyGravity]
[#SuperHeavyGravity]
These can be selected from the Effects list or typed into the Effects section on Combat Tracker.