Originally Posted by
Nightstride
If the character has the low light/uv cyberware, it should work properly on maps. I just double checked the code, and it appears that we have 2 types of vision defined. (I'll add these to my todo list to add to the confluence effects page)
VISION: lowlightvision
VISION: infared
Looks like how we implemented it at the gear/cyberware parsing level isn't great, so I'll also add to my todo list to clean that up so it can fit the effects structure better. In the meantime, you can use the string "no penalties to darkness" in the effect slot of gear or cyberware to get the low light vision effect, or attach one of the above two effects to the combat tracker.