Converting RMU Absolute Hit rule to RMC
Quote:
Absolute Hit! If a combatant’s total attack roll is over 175 then he gets a bonus to the critical roll of +1 for every 5 above 175, rounding up.
I am trying to find a way to add this. Is there an "Effect" that adds to a critical role bonus like there is for O.B.? I have RMU attack tables working, but this rule is causing our game to slow down. I am wondering if I can make a string that does like 176-180 + 1 to critical roll, 181-186 +2 to critical roll.
Or if that wasn't possible, as a brute force method, could one add additional categories to every attack table that hold an effect string? Then repeat the 175 dmg but add the effect. Can attack tables even hold effect strings like critical tables? For example (this doesn't work, but maybe something else will?):
Code:
<id-00048>
<RMCAttackResults type="string">60IE;60IE;58IE;58IE;57HE;57HE;54HE;54HE;52HE;52HE;52HE;52HE;52HE;52HE;51HE;51HE;49HE;49HE;48HE;48HE;</RMCAttackResults>
<AttackerEffects>
<id-00001>
<NextRoll type="number">1</NextRoll>
</id-00001>
</AttackerEffects>
<Roll type="string">176-181</Roll>
</id-00048>