Attack Modifiers Extension
I've created this extension for easier selection of attack/combat modifiers (Charge, Flanking, Cover, etc.). This currently only work in character sheets, not NPC sheets. I might do that later if people want me to.
Forge link: https://forge.fantasygrounds.com/shop/items/305/view
Changelog:
v1.0: Release
v1.1: PFRPG support
v1.2: Support for all base + art subscription themes
v1.21: Hotfix: Readded PFRPG support which was accidentally lost
v1.22: Hotfix: Changed typo, Charge modifier from +1 to +2
v1.3: Compatibility update for ruleset changes
v1.4: Added exclusionsets to use the new ruleset features and add better compatibility
v1.5: Added compatibility with the Extra-Actions extension and changed some behavior in the extension itself
v1.6: Major rewrite
v1.7: Compatibility patch
Here is a short GIF demonstrating before we go into the more technical stuff.
https://i.imgur.com/mXii50K.gif
What this extension does:
- Seperate subwindow above weapon in the actions tab which is only shown in "Combat" mode
- All attack modifiers (all I know of in 3.5E) with the corresponding plus and minus
- Only modifiers which work together can be selected together
- Check wether the attack is melee or ranged (Shoot [into] Melee) doesn't work on melee attacks
- New hopefully bit more modern buttons :) which change on the theme you are using (see below)
What the extension does not yet:
- Extra logic besides attack is currently not working as I'd like it to (e.g. cover giving +2 reflex saves). I will get around that eventually.
Compability: Overwritten data
- Global script ModifierStack overwritten
- campaign/scripts/char_actions.lua overwritten
- minimal join merge in windowclass charsheet_actions
- minimal join merge in windowclass charsheet
Known minor nuisance:
Modifiers are not bound by character sheet but by user. This shouldn't impact actual gameplay but may irritate. Explanation:
https://www.fantasygrounds.com/forum...l=1#post655246