Rogue effects - especially flat-footed and combat advantage
Hi all
I'm trying to "code" my Rogue's sneak attack effects properly in PF1 and I think I'm getting confused...
The PF2 (two) wiki here: https://www.fantasygrounds.com/wiki/...ects#Modifiers has a Flat-footed effect and the 3.5E effects: https://www.fantasygrounds.com/wiki/...ial_Components has a CA (Combat Advantage) that grants Flat-footed. (There seem to be no specific Flat-footed effect in the 3.5E library)
I was always under the impression that with the PF1st Edition, I have to use the 3.5E effects... OR will the effects from the PF2 page be the way to go? I'm writing this from work so can't test atm on my home setup...
SO.. is my thinking correct? If Combat Advantage is the right PF1 effect, I create an effect (Target/Action) CA to apply on my Flatfooted victim. I also create an effect (Target self/all) Sneak-Attack; ATK +2; IFT:CA; DMG 2d6 precision
OR is it better for the PF2 effect Flat-footed (Target/Action) for victim and an effect (Target self/all) Sneak-Attack; ATK +2; IFT:Flat-footed; DMG 2d6 precision
The ATK+2 is from the flanking OR is that already included in the Combat Advantage or Flat-footed condition...?
This is for a campaign in Pathfinder 1st edition.
I also do note that the damage type "precision" is NOT in the 3.5E library, but in the PF2 one... So will I have to delete it from the string?
Any pointers greatly appreciated from all you effect sages