FGU using GPU at almost 100%
Hello,
I just bought FantasyGround Unity a days ago, and I'm surprised that, even if ti works ok so far, it's using around 90%-95%of my GPU (while my CPU is Under 60-65% load) most of the time, even when it's the only software running and I'm not doing anything with it (no window opened).
My Laptop is still a good one (HP Spectre), and I can play to games requiring a real use of the GPU for 3D computing.
So this is not making any sens for me.
Are you aware of such issue ?
I know that nowadays, developpers are making too much use of object oriented programmation in defiance of the old school optimization of their algorythms with standard variables resulting in loops making over use of object's methods, and ignoring all the processes going on behind those methods. Such approache makes them losing the big picture view of the overall algorythm.
Many thanks