DLR modules and noted problems
This is strictly from the perspective of my PCs and installations. Your milage may vary.
ALL SERIOUS ISSUES RESOLVED. Thanks! What remain are more about how to handle text and the ability to edit/lock it.
Deadlands Reloaded Modules status:
Blood Drive 1 through 3: Unlocked text apparently for all entries and no lock to seal it
Grim Prairie Trails : Unlocked text through-out - but the lock icon is there so it can be locked
South o the Border: Unlocked text for much of the adventure portion and no lock available
The Great Northwest: Unlocked text scattered randomly through out - no lock
I presume that 3.2 is responsible for a lot of this, but not locking entries prior to publication/release is a simple undone task. I am not sure how text can be unlocked - and have no lock available to seal it.
Anything bolded is not usuable
Tim