Hi.
I have been waiting for the equipment update for 1.1 and the NPC update in 1.0.3 to start this project. Now that both updates are out I have been (slowly) building an NPC module. My efforts at the moment have been centered around security guards but as time goes on I'll add a few more here and there and update the module.
NPCs are equipment light. I have given them all armor and weapons that seem appropriate and some of them have some equipment here and there, but my thinking is that often it is unneeded and if it is you can add what you like.
The module is read-only so in order to make a change you will need to create a separate entry. I did this to ensure that when I update the module you don't lose any custom changes.
I'm always open to suggestions. I struggled with the naming convention and eventually settled on what is in the module. The entries are a little wordy but I wanted to clearly define the basic function in a clear fashion.
Hope you find it useful.
Note: The content within is custom data not taken from any other source and can be used however you like.
EDIT (04/20/2020): Added some pirates to the mix using the Pirates of Drinax crew section as a guideline.
EDIT (04/27/2020): Added some Navy to the module using Element Cruiser crew generation rules.