Handling % Activity for Actions in Combat
I'd like to know how people handle actions in combat via the CT. In the dim bulb of my memory, I recall something in the CT can be used to track when a character is free to act again.
For example....
PC begins round with long bow drawn and an arrow readied. Ogre steps into view and PC plugs it with an arrow. PC just used 50% of his round and is not moving so starts the 80% process of reloading another arrow for the next shot... using the 50% remaining this round and completing the 30% next round when he can fire again. Continue....
How do I as the GM, or the players for that matter, account for these % activities that will carry across rounds? Obviously we can all just agree to try and remember the numbers, but it seems I recall there's a way of using the CT to yet again automate all of this.
Thanks to any who can help.
Ran a 2.5 hour "safe preview" session tonight to introduce the system and the combat (and the considerations that don't exist in other rulesets)... went well aside from a few open ended high rolls and an open ended low roll that really would have changed the tide of the encounter had it been for keeps.
:)