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3.5E/Pathfinder

Discuss the 3.5E ruleset (including Pathfinder option), adventure modules, schedule games or anything else related to this.

  1. Sticky Thread Sticky: Effects library

    Started by graphil, January 9th, 2013 22:38
    25 Pages
    1 2 3 ... 25
    242 Replies
    105,594 Views
  2. Sticky Thread Sticky: List of Modules

    Started by Moon Wizard, February 13th, 2012 07:33
    28 Pages
    1 2 3 ... 28
    271 Replies
    139,741 Views
  3. Sticky Thread Sticky: Official Pathfinder Modules Bug Report Thread

    Started by ddavison, May 2nd, 2017 20:01
    26 Pages
    1 2 3 ... 26
    250 Replies
    52,960 Views
  4. Sticky Thread Sticky: 3E D&D / Pathfinder - Community Extensions

    Started by graphil, January 19th, 2012 23:44
    13 Pages
    1 2 3 ... 13
    124 Replies
    66,542 Views
  5. 6 Replies
    1,054 Views
  6. Sticky Thread Sticky: Herolab to FG PC Import Tutorial

    Started by Talen, October 15th, 2011 12:23
    8 Pages
    1 2 3 ... 8
    73 Replies
    41,645 Views
  7. Sticky Thread Sticky: Updated PCGen exportsheet

    Started by Carthar, May 16th, 2014 01:53
    3 Pages
    1 2 3
    25 Replies
    18,140 Views
  8. Sticky Thread Sticky: Pathfinder Creature Parser V2 - Beta Version

    Started by Trenloe, February 22nd, 2014 15:04
    36 Pages
    1 2 3 ... 36
    350 Replies
    91,224 Views
  9. Sticky Thread Sticky: Modifying the 3.5e/PFRPG ruleset

    Started by Trenloe, June 26th, 2013 16:09
    9 Replies
    10,645 Views
  10. Sticky Thread Sticky: OGL material for use in Fantasy Grounds

    Started by Trenloe, October 24th, 2014 21:56
    8 Replies
    11,375 Views
  11. Sticky Thread Sticky: Central Character Repository

    Started by ddavison, April 27th, 2012 07:28
    3 Pages
    1 2 3
    21 Replies
    21,114 Views
  12. Sticky Thread Sticky: PCGen export to NPC Module utility

    Started by Carthar, June 26th, 2014 03:47
    4 Pages
    1 2 3 ... 4
    35 Replies
    22,460 Views
  13. Sticky Thread Sticky: User Guides and Videos

    Started by Moon Wizard, March 17th, 2014 20:08
    0 Replies
    4,639 Views
  1. Antimagic (at least a helping tool)

    Started by Kelrugem, Yesterday 16:57
    0 Replies
    26 Views
  2. Advanced 3.5e and Pathfinder effects

    Started by Kelrugem, April 20th, 2019 08:03
    5 Pages
    1 2 3 ... 5
    41 Replies
    868 Views
  3. ulitmate combat

    Started by tlavalle, May 19th, 2019 22:26
    3 Replies
    79 Views
  4. Fantasy Grounds and Excel Spreadsheets

    Started by Laukai, May 17th, 2019 18:39
    7 Replies
    122 Views
  5. Mythic or Gestalt Characters

    Started by Laukai, May 18th, 2019 20:03
    0 Replies
    30 Views
  6. Archetypes and Prestige Classes

    Started by Laukai, May 17th, 2019 04:58
    1 Replies
    60 Views
  7. 22 Replies
    444 Views
  8. Are Fireweapons even viable?

    Started by Aximes, May 9th, 2019 03:28
    1 Replies
    94 Views
  9. Help with Encounter

    Started by XvKitaravX, May 6th, 2019 09:39
    2 Pages
    1 2
    13 Replies
    183 Views
  10. Strain-Injury HP Variant Extension

    Started by darrenan, October 9th, 2015 23:29
    7 Pages
    1 2 3 ... 7
    63 Replies
    7,895 Views
  11. Encounter Ideas for city adventure?

    Started by Aximes, May 3rd, 2019 00:52
    6 Replies
    137 Views
  12. Comprehensive Effects Icon extension

    Started by Markjan, June 18th, 2017 18:31
    2 Pages
    1 2
    10 Replies
    3,385 Views
  13. Bladebound Magus & Two Weapon Fighting

    Started by Fionavar, April 26th, 2019 06:43
    3 Replies
    72 Views
  14. After Updates, all dice in actions are deleted

    Started by Thogrim, April 24th, 2019 05:24
    5 Replies
    145 Views
  15. Magus & Black Blade

    Started by Fionavar, April 23rd, 2019 04:59
    3 Replies
    104 Views
  16. Effect macro

    Started by Grimmbart, April 23rd, 2019 07:04
    3 Replies
    112 Views
  17. Extension: Immediate Action Refresh

    Started by Kelrugem, April 19th, 2019 22:07
    1 Replies
    99 Views
  18. 0 Replies
    91 Views
  19. 6 Replies
    194 Views
  20. CreatureGen Extension: Import Stat-blocks on the fly with populated spells

    Started by Ken L, September 24th, 2016 08:59
    21 Pages
    1 2 3 ... 21
    206 Replies
    22,557 Views

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