Fantasy Grounds Fridays Pre

The Workshop

The place to discuss modifications and the creation of house rules and new rulesets.

  1. Sticky Thread Sticky: Module Category Guidelines

    Started by Moon Wizard, April 15th, 2021 05:04
    0 Replies
    2,309 Views
  2. Sticky Thread Sticky: Coding dice rolls (actions) in CoreRPG

    Started by Trenloe, December 14th, 2016 17:01
    3 Pages
    1 2 3
    20 Replies
    59,956 Views
  3. Sticky Thread Sticky: Creating a new spells module [3.5e/PFRPG]

    Started by Callum, July 30th, 2014 10:13
    3 Pages
    1 2 3
    25 Replies
    84,330 Views
  4. Sticky Thread Sticky: Jeff's Excruciatingly Simple Extension Tutorial

    Started by jreddin1, July 19th, 2015 15:46
    6 Pages
    1 2 3 ... 6
    59 Replies
    164,546 Views
  5. Sticky Thread Sticky: [Tutorial] Creating a Basic Extension

    Started by lokiare, February 12th, 2014 03:09
    3 Pages
    1 2 3
    21 Replies
    88,424 Views
  6. Sticky Thread Sticky: Mod File Generation and Packing Tool

    Started by hooker, January 1st, 2018 18:22
    2 Pages
    1 2
    19 Replies
    50,891 Views
  7. Sticky Thread Sticky: Developer Guide

    Started by Moon Wizard, August 3rd, 2017 19:44
    0 Replies
    25,029 Views
  8. Sticky Thread Sticky: Ruleset Development List

    Started by lokiare, April 3rd, 2017 19:27
    development, ruleset
    0 Replies
    27,134 Views
  1. Back again with another question

    Started by mixologee, Today 02:20
    2 Replies
    38 Views
  2. How "crack open" extension file

    Started by Beemanpat, September 19th, 2021 23:41
    5 Replies
    125 Views
  3. Project: Author

    Started by celestian, January 9th, 2018 03:36
    47 Pages
    1 2 3 ... 47
    464 Replies
    106,653 Views
  4. Need direction to add Roll Modifier in output

    Started by mixologee, September 19th, 2021 04:27
    2 Replies
    62 Views
  5. Charsheet Issue - I cant find the field...

    Started by mixologee, September 18th, 2021 22:24
    2 Replies
    62 Views
  6. Ruleset Wizard and Cyberpunk RED ruleset creation tutorial

    Started by damned, November 30th, 2020 12:42
    8 Pages
    1 2 3 ... 8
    75 Replies
    9,762 Views
  7. [5E] Critical Damage modification

    Started by Maspalio, September 17th, 2021 15:22
    2 Replies
    64 Views
  8. databasenode = { image.id-00002.image } from tokeninstance getContainerNode

    Started by SilentRuin, September 15th, 2021 23:28
    2 Pages
    1 2
    13 Replies
    238 Views
  9. 5 Replies
    158 Views
  10. module load performance between .mod and unpacked.

    Started by bratch9, September 10th, 2021 13:49
    8 Replies
    200 Views
  11. How can i shorten this code?

    Started by Alanrockid, September 13th, 2021 01:45
    corerpg, optimization, script
    2 Replies
    79 Views
  12. Root image reference from a module ?

    Started by bratch9, September 8th, 2021 11:14
    3 Replies
    103 Views
  13. Minimum width suggested (3) versus (2)

    Started by Maspalio, September 9th, 2021 08:40
    4 Replies
    63 Views
  14. An old extension I made is being resurrected

    Started by MyGivinOpinion, September 1st, 2021 03:34
    2 Pages
    1 2
    10 Replies
    352 Views
  15. 5 Replies
    133 Views
  16. 3 Replies
    128 Views
  17. CoreRPG: The One Ring 2e

    Started by Valarian, July 19th, 2021 07:57
    2 Pages
    1 2
    11 Replies
    812 Views
  18. Roll functionality in FGU

    Started by Mephisto, August 28th, 2021 09:07
    7 Replies
    205 Views
  19. Can't use getCTFromToken from inside onAdd

    Started by bmos, August 26th, 2021 17:40
    4 Replies
    400 Views
  20. Disable Dice Totals in FG Unity (Core RPG)

    Started by Alanrockid, August 26th, 2021 02:38
    corerpg, dice totals, ondicetotal
    4 Replies
    101 Views

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