DMsGuild Classic

The Workshop

The place to discuss modifications and the creation of house rules and new rulesets.

  1. Sticky Thread Sticky: Module Category Guidelines

    Started by Moon Wizard, April 15th, 2021 05:04
    0 Replies
    2,252 Views
  2. Sticky Thread Sticky: Coding dice rolls (actions) in CoreRPG

    Started by Trenloe, December 14th, 2016 17:01
    3 Pages
    1 2 3
    20 Replies
    59,616 Views
  3. Sticky Thread Sticky: Creating a new spells module [3.5e/PFRPG]

    Started by Callum, July 30th, 2014 10:13
    3 Pages
    1 2 3
    25 Replies
    83,960 Views
  4. Sticky Thread Sticky: Jeff's Excruciatingly Simple Extension Tutorial

    Started by jreddin1, July 19th, 2015 15:46
    6 Pages
    1 2 3 ... 6
    59 Replies
    163,815 Views
  5. Sticky Thread Sticky: [Tutorial] Creating a Basic Extension

    Started by lokiare, February 12th, 2014 03:09
    3 Pages
    1 2 3
    21 Replies
    88,064 Views
  6. Sticky Thread Sticky: Mod File Generation and Packing Tool

    Started by hooker, January 1st, 2018 18:22
    2 Pages
    1 2
    19 Replies
    50,643 Views
  7. Sticky Thread Sticky: Developer Guide

    Started by Moon Wizard, August 3rd, 2017 19:44
    0 Replies
    24,968 Views
  8. Sticky Thread Sticky: Ruleset Development List

    Started by lokiare, April 3rd, 2017 19:27
    development, ruleset
    0 Replies
    27,037 Views
  1. 8 Replies
    111 Views
  2. 5 Replies
    144 Views
  3. module load performance between .mod and unpacked.

    Started by bratch9, September 10th, 2021 13:49
    8 Replies
    189 Views
  4. How can i shorten this code?

    Started by Alanrockid, September 13th, 2021 01:45
    corerpg, optimization, script
    2 Replies
    66 Views
  5. Root image reference from a module ?

    Started by bratch9, September 8th, 2021 11:14
    3 Replies
    95 Views
  6. Minimum width suggested (3) versus (2)

    Started by Maspalio, September 9th, 2021 08:40
    4 Replies
    58 Views
  7. Project: Author

    Started by celestian, January 9th, 2018 03:36
    47 Pages
    1 2 3 ... 47
    461 Replies
    104,016 Views
  8. An old extension I made is being resurrected

    Started by MyGivinOpinion, September 1st, 2021 03:34
    2 Pages
    1 2
    10 Replies
    340 Views
  9. 5 Replies
    127 Views
  10. 3 Replies
    116 Views
  11. CoreRPG: The One Ring 2e

    Started by Valarian, July 19th, 2021 07:57
    2 Pages
    1 2
    11 Replies
    748 Views
  12. Roll functionality in FGU

    Started by Mephisto, August 28th, 2021 09:07
    7 Replies
    199 Views
  13. Can't use getCTFromToken from inside onAdd

    Started by bmos, August 26th, 2021 17:40
    4 Replies
    354 Views
  14. Disable Dice Totals in FG Unity (Core RPG)

    Started by Alanrockid, August 26th, 2021 02:38
    corerpg, dice totals, ondicetotal
    4 Replies
    100 Views
  15. Project organization

    Started by Xarxus, August 21st, 2021 08:38
    2 Pages
    1 2
    16 Replies
    323 Views
  16. Synch Database between host and client

    Started by Alanrockid, August 24th, 2021 00:37
    database, onupdate
    2 Replies
    131 Views
  17. Does User.onLogin Actually Trigger on a User Logging Out?

    Started by UrsaTeddy, August 20th, 2021 03:28
    2 Pages
    1 2
    19 Replies
    275 Views
  18. You’ve stumbled on a restricted space

    Started by BlarghAld, April 27th, 2021 02:07
    2 Pages
    1 2
    11 Replies
    993 Views
  19. Can Waypoint/Token Ring assets be themed?

    Started by Weissrolf, August 20th, 2021 18:56
    5 Replies
    195 Views
  20. can we have setHoverCursor("grab")

    Started by bratch9, August 20th, 2021 19:32
    0 Replies
    64 Views

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