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DCC

Dungeon Crawl Classics

  1. DCC Compatible with AD&D Modules?

    Started by Hyperventilator, December 30th, 2021 19:16
    4 Replies
    3,203 Views
  2. Actions Parsing for Custom Spells in Dec-2021 Update

    Started by leozelig, December 16th, 2021 17:32
    2 Replies
    2,371 Views
  3. Fate's Fell Hand module update in the works!

    Started by leozelig, December 9th, 2021 18:34
    0 Replies
    1,636 Views
  4. New disapproval table for bespoke god?

    Started by Kolja, November 15th, 2021 14:31
    cleric, cleric spells, dcc, disapproval, god
    6 Replies
    3,647 Views
  5. Effect Duration options

    Started by Tabarkus, October 7th, 2021 00:20
    2 Replies
    2,814 Views
  6. DCC Lankhmar Box Set Is Coming to Fantasy Grounds!

    Started by leozelig, July 1st, 2021 22:30
    4 Pages
    1 2 3 ... 4
    33 Replies
    18,876 Views
  7. Module for DCC Bard Class from "Crawl!" No. 6

    Started by seansps, August 20th, 2021 03:29
    4 Replies
    2,975 Views
  8. Mutant Crawl Classics RPG Ruleset Coming Soon!

    Started by leozelig, April 18th, 2021 22:44
    6 Pages
    1 2 3 ... 6
    54 Replies
    27,248 Views
  9. Double NPCs, Items, Classes etc entries with both rulesets modules loaded

    Started by Galdor, July 14th, 2021 18:29
    2 Pages
    1 2
    16 Replies
    7,877 Views
  10. NPCs with 0 hit points by default

    Started by Galdor, July 13th, 2021 10:04
    5 Replies
    3,568 Views
  11. New DCC Legacy rules

    Started by WindrunnerCGG, March 17th, 2021 14:08
    8 Replies
    5,885 Views
  12. Fantasy Grounds College's DCC month continues

    Started by WindrunnerCGG, March 17th, 2021 02:40
    2 Replies
    2,625 Views
  13. Separating Race and Class

    Started by kleinksw, April 5th, 2021 21:05
    3 Replies
    3,539 Views
  14. the 0 level funnel and small groups - some thoughts

    Started by TooJaded, March 21st, 2021 15:08
    6 Replies
    3,935 Views

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