GI JOE RPG Launch

6th Edition

Call of Cthulhu 6E

  1. Delta Green Extension - Revised

    Started by Mach5RR, January 13th, 2022 05:40
    7 Pages
    1 2 3 ... 7
    60 Replies
    49,201 Views
  2. CoC6e Modles

    Started by t3xx3r, July 18th, 2022 16:36
    4 Replies
    6,959 Views
  3. CoC6e Combat Tracker Repair

    Started by Mach5RR, January 15th, 2022 09:10
    3 Replies
    7,946 Views
  4. Masks of Nyarlathotep NPC Skill format issue

    Started by subbuglio, January 8th, 2022 20:23
    2 Replies
    5,969 Views
  5. Edge of Darkness formatting issues FGU

    Started by Jiminimonka, November 27th, 2020 23:27
    6 Replies
    12,561 Views
  6. CoC6 Error (Brown Theme)

    Started by esmdev, September 2nd, 2020 18:53
    0 Replies
    7,596 Views
  7. CoC 6th and Fantasy Grounds Unity

    Started by zombielord, April 21st, 2020 03:21
    2 Replies
    7,976 Views
  8. 2 Replies
    7,325 Views
  9. CoC 6th modules in 7th?

    Started by The Canterbury Tail, June 26th, 2019 13:22
    4 Replies
    11,793 Views
  10. Some help needed with 6ed ruleset, any use with FG?

    Started by Manorgate, March 21st, 2019 09:48
    2 Pages
    1 2
    17 Replies
    21,475 Views
  11. Weapon Mode doens't work on CoC6E

    Started by YAKO SOMEDAKY, October 24th, 2018 23:04
    8 Replies
    10,953 Views
  12. 6e still supported?

    Started by ProfDogg, August 21st, 2018 01:12
    4 Replies
    11,233 Views
  13. Help with Weapons (6e)

    Started by hal_mayne, July 10th, 2017 05:36
    2 Replies
    8,746 Views
  14. Incorporating difficulties into 6e?

    Started by Magnimost, October 19th, 2016 23:44
    2 Pages
    1 2
    10 Replies
    14,728 Views
  15. PDF CoC 6E <10$ at RPGDrivethru till Jan 12th

    Started by d1wright, January 8th, 2014 02:55
    0 Replies
    6,814 Views

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