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		<title>Fantasy Grounds Forums</title>
		<link>https://www.fantasygrounds.com/forums/</link>
		<description>Fantasy Grounds is a virtual tabletop application which allows GMs and player to play RPG games online.</description>
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		<lastBuildDate>Wed, 22 Jul 2026 17:19:25 GMT</lastBuildDate>
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			<title>Fantasy Grounds Forums</title>
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		<item>
			<title>webm scale display issue on first open</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87823-webm-scale-display-issue-on-first-open&amp;goto=newpost</link>
			<pubDate>Wed, 22 Jul 2026 16:58:20 GMT</pubDate>
			<description>I love animated webm files. Unfortunately, whenever I first open an asset that uses them (be it an animated image in a story entry or something on my...</description>
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<div>I love animated webm files. Unfortunately, whenever I first open an asset that uses them (be it an animated image in a story entry or something on my battlemaps), the scale is way off. I basically have to toggle them on and off to get the to scale correctly. Is there a way to fix this?</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>Hjorimir</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87823-webm-scale-display-issue-on-first-open</guid>
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		<item>
			<title>Star Trek Adventures module Unforseen Consequences has no story entries.</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87821-Star-Trek-Adventures-module-Unforseen-Consequences-has-no-story-entries&amp;goto=newpost</link>
			<pubDate>Wed, 22 Jul 2026 01:23:21 GMT</pubDate>
			<description><![CDATA[Unforseen Consequences has no story entries - only Encounters (1), NPC's (4), Ships (1), Images (11).  There's no text of the actual adventure that I...]]></description>
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<div>Unforseen Consequences has no story entries - only Encounters (1), NPC's (4), Ships (1), Images (11).  There's no text of the actual adventure that I am able to find.<br />
<br />
Makes it a wee bit hard to run it. :)<br />
<br />
Thanks</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?137-Star-Trek-Adventures-2d20">Star Trek Adventures 2d20</category>
			<dc:creator>Atreides Ghola</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87821-Star-Trek-Adventures-module-Unforseen-Consequences-has-no-story-entries</guid>
		</item>
		<item>
			<title>Stuck Notifications Again</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87820-Stuck-Notifications-Again&amp;goto=newpost</link>
			<pubDate>Wed, 22 Jul 2026 00:57:52 GMT</pubDate>
			<description>I am in my test campaign and have 3 notifications at the top center and a Round 1 in the middle of the screen. 
Attachment 68307...</description>
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<div>I am in my test campaign and have 3 notifications at the top center and a Round 1 in the middle of the screen.<br />
<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=68307&amp;d=1784681815"  title="Name:  Notifications.png
Views: 5
Size:  479.9 KB">Notifications.png</a><br />
<br />
I have attached the console logs. Hope it helps.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>PeregwynFG</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87820-Stuck-Notifications-Again</guid>
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		<item>
			<title>July 21, 2026 Updates</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87819-July-21-2026-Updates&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 23:27:02 GMT</pubDate>
			<description>July 21, 2026 Updates 
 
I ran out of time to post this before the release. We were working hard at fixing the broken links in Savage Pathfinder and...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><font size="3"><font color="#008000">July 21, 2026 Updates</font></font><br />
<br />
I ran out of time to post this before the release. We were working hard at fixing the broken links in Savage Pathfinder and SWADE.<br />
This release should fix the broken links and ghost windows.<br />
There are still some books that have this issue and we're fixing them.<br />
<br />
<font color="#008000">Interrupts Are Now Challenges</font><br />
When a PC is on Hold and chooses to interrupt, a challenge will be created against the current combatant. Athletics of the interrupting character will be automatically rolled.<br />
Players can interrupt by either double-clicking the hold card or right clicking on the initiative card and selecting &quot;Interrupt!&quot;.<br />
<img src="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=68300" border="0" alt="" /><br />
<br />
On the GM side, double-clicking toggles between being on and off hold but will not trigger the interrupt challenge.<br />
This allows GMs to easily set hold status without dice bouncing around the table.<br />
If a GM wants to initiate an interrupt with a combatant, she can use the new Interrupt! right click menu option.<br />
<img src="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=68301" border="0" alt="" /><br />
<br />
When an interrupt is resolved (the GM clicks the Apply button), if the interrupting character wins, the character is taken off hold, the turn indicator moves to the character, and a marker is placed on the combatant that was interrupted.<br />
If the interrupting character loses, the character remains on hold and gains a marker, and the turn indicator doesn't move.<br />
<br />
Bennies can be spent on rolls before the GM clicks Resolve, just like with any Challenge.<br />
<br />
<font color="#008000">Bug Fixes</font><br />
There was also an issue with Saved Battles adding the wrong token when using 2.5d maps.<br />
This was fixed.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?57-Savage-Worlds">Savage Worlds</category>
			<dc:creator>Mike Serfass</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87819-July-21-2026-Updates</guid>
		</item>
		<item>
			<title>Is it possible to have heritages automatically grant feats and proficiencies?</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87818-Is-it-possible-to-have-heritages-automatically-grant-feats-and-proficiencies&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 21:07:31 GMT</pubDate>
			<description><![CDATA[As title. Some heritages in the core modules are automated to grant feats and proficiencies on selection, but I can't figure out how to do the same...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>As title. Some heritages in the core modules are automated to grant feats and proficiencies on selection, but I can't figure out how to do the same with custom heritages. Is there a way to automate this in-client that I'm just missing, or is this currently not possible without digging directly into the XML?</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?147-Starfinder-2E">Starfinder 2E</category>
			<dc:creator>Azure Fang</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87818-Is-it-possible-to-have-heritages-automatically-grant-feats-and-proficiencies</guid>
		</item>
		<item>
			<title>Web Based NPC Search is now LIVE (Beta)</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87817-Web-Based-NPC-Search-is-now-LIVE-(Beta)&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 20:32:36 GMT</pubDate>
			<description>We are expanding the My Library feature to not only provide reading online copies of books, but also additional features, such as searching NPCs.  
...</description>
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<div>We are expanding the My Library feature to not only provide reading online copies of books, but also additional features, such as searching NPCs. <br />
<br />
Please take a look at it using the new menu options for My Library. <br />
<br />
Feel free to share any thoughts here on what you like, dislike, etc. Thanks.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?38-The-Tavern">The Tavern</category>
			<dc:creator>ddavison</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87817-Web-Based-NPC-Search-is-now-LIVE-(Beta)</guid>
		</item>
		<item>
			<title>Release Updates for July 21st, 2026</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87816-Release-Updates-for-July-21st-2026&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 17:07:30 GMT</pubDate>
			<description>Please remember not to update right before a game starts. 
 
In order for some of the updates in data modules/books to be visible, you may need to...</description>
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<div>Please remember not to update right before a game starts.<br />
<br />
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library-&gt;Activation, right click on the module and select &quot;revert changes&quot;. Be warned, any edits you've made will be lost.<br />
<br />
The following products have been updated:<br />
<br />
<b><u>Pathfinder(R) for Savage Worlds Core Rules (Pathfinder for Savage Worlds)</u></b><br />
<ul><li style="">[Fixed] Fixed broken links and ghost windows.</li></ul><br />
<br />
<b><u>Savage Worlds Adventure Edition (Savage Worlds)</u></b><br />
<ul><li style="">[Fixed] Fixed broken links and ghost windows.</li></ul><br />
<br />
<b><u>Savage Worlds Base (Savage Worlds)</u></b><br />
<ul><li style="">[Fixed] Adding a saved battle to CT while a map is in 2.5 view adds standard tokens instead of camera tokens.</li><li style="">[Added] When players request an interrupt, an opposed Athletics challenge is created.</li></ul><br />
<br />
<b><u>Sapphire Seas for Shadowdark RPG (Shadowdark RPG)</u></b><br />
<ul><li style="">[Updated] Table column and row ids in the xml data increased to five digits to ensure relable behavior when adding columns and rows.</li><li style="">[Fixed] Typo in NPC resistence and immunity to nonmagical weapons.</li><li style="">[Fixed] Link to Silence spell added to Scepter of Stolen Whispers.</li><li style="">[Fixed] Map Map Pale Mausoleum GM layer visible to players.</li><li style="">[Fixed] The pins on the map for Mes Island point to incorrect records.</li><li style="">[Fixed] Room 13. of Palace of Mithon missing Treasure Parcel.</li><li style="">[Fixed] Coral Trident barbs ability damage is untyped.</li><li style="">[Fixed] Typos in Story records.</li><li style="">[Fixed] The LOS of the southern door of location 6. of Library of Renegades is solid wall.</li></ul><br />
<br />
<b><u>Savage Rifts(R) for Savage Worlds Mega Power List (Savage Worlds)</u></b><br />
<ul><li style="">[Updated] Update Havoc to apply Distracted to Mega Power versions.</li></ul><br />
<br />
<b><u>Pathfinder RPG - Pathfinder Module: We Be 5uper Goblins! (Pathfinder RPG and D&amp;D 3.5/ OGL)</u></b><br />
<ul><li style="">[Updated] module author to Paizo;</li><li style="">[Fixed] Disabled Read Only;</li><li style="">[Added]</li><li style="">[Updated] NPC images from Pathfinder Bestiaries; Made updates to NPC Attack field with some other minor NPC updates;</li><li style="">[Updated] maps by adding Story pins, Room Number/Letters where applicable</li><li style="">[Added] Baglands Player Map</li></ul><br />
<br />
<b><u>Pathfinder RPG - Pathfinder Module: We B4 Goblins! (Pathfinder RPG and D&amp;D 3.5/ OGL)</u></b><br />
<ul><li style="">[Updated] module author to Paizo;</li><li style="">[Fixed] Disabled Read Only;</li><li style="">[Added]</li><li style="">[Updated] NPC images from Pathfinder Bestiaries; Made updates to NPC Attack field with some other minor NPC updates;</li><li style="">[Updated] maps by adding Story pins, Room Number/Letters where applicable</li></ul><br />
<br />
<b><u>Pathfinder RPG - Pathfinder Module: We Be Goblins Free! (Pathfinder RPG and D&amp;D 3.5/ OGL)</u></b><br />
<ul><li style="">[Updated] module author to Paizo;</li><li style="">[Fixed] Disabled Read Only;</li><li style="">[Added]</li><li style="">[Updated] NPC images from Pathfinder Bestiaries; Made updates to NPC Attack field with some other minor NPC updates;</li><li style="">[Updated] maps by adding Story pins, Room Number/Letters where applicable</li></ul><br />
<br />
<b><u>Savage Rifts: Savage Foes of North America (Savage Worlds)</u></b><br />
<ul><li style="">[Updated] Updated graphics, NPCs, book</li></ul><br />
<br />
<b><u>Savage Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)</u></b><br />
<ul><li style="">[Fixed] Fixed some links</li><li style="">[Updated] Reference manual</li></ul><br />
<br />
<b><u>2E Ruleset (2E Compatible)</u></b><br />
<ul><li style="">[Fixed] IMMUNE resist (magic/magic +1/etc) issues</li></ul><br />
<br />
<b><u>Fallout RPG - Showdown in Skull Canyon (Fallout: The Roleplaying Game)</u></b><br />
<ul><li style="">[Fixed] Module rebuild to include changes version 3 of source PDF</li><li style="">[Added] Encounters for each side of final battle</li></ul><br />
<br />
<b><u>Fallout RPG - Wanderers Guide Book (Fallout: The Roleplaying Game)</u></b><br />
<ul><li style="">[Fixed] Links in book to items</li><li style="">[Fixed] Missing Data on several items</li><li style="">[Fixed] Errata Log V5 2026 Corrections have been applied.</li></ul></div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?37-City-Hall">City Hall</category>
			<dc:creator>lokiare</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87816-Release-Updates-for-July-21st-2026</guid>
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			<title>Playful Pets</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87815-Playful-Pets&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 15:05:53 GMT</pubDate>
			<description>https://forge.fantasygrounds.com/shop/items/3474/view 
 
Do your PCs have pets, but you usually forget them? 
 
This is a simple extension (tested in...</description>
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<div><a href="https://forge.fantasygrounds.com/shop/items/3474/view" target="_blank">https://forge.fantasygrounds.com/shop/items/3474/view</a><br />
<br />
Do your PCs have pets, but you usually forget them?<br />
<br />
This is a simple extension (tested in 5E, but should work in any ruleset) that will let you assign a # to any pet, and when the pet's PC rolls that number (on a d20 skill or ability check), it will pull a random 'interaction' entry from the Playful Pets table (currently 100 entries) and output that to the chat.<br />
<br />
A few entries might serve as minor quest hooks, but most are simply interactions to get your PCs more attached to their pet (before the BBEG captures them). :P<br />
<br />
I could add support for pet-specific tables - let me know what you think (any feedback is appreciated).  Enjoy!</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?96-Extensions">Extensions</category>
			<dc:creator>jkeller</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87815-Playful-Pets</guid>
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			<title>Starfinder 1e Encounter Error</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87814-Starfinder-1e-Encounter-Error&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 14:17:24 GMT</pubDate>
			<description>When attempting to add encounters to the combat tracker it will give an error message and only 1 of the 3 npcs that should spawn show up. Tried this...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>When attempting to add encounters to the combat tracker it will give an error message and only 1 of the 3 npcs that should spawn show up. Tried this with multiple encounters, as an example though with:<br />
<br />
Dead Suns 1, Incident at Absalom Station<br />
2.02 Encounter: Caught in the Crossfire (Downside Kings)<br />
<br />
Error Message is: script execution error: [string &quot;SFRPG:scripts/manager_action_init.lua&quot;]:155: attempt to call field 'hasRollSpecialAbility' (a nil value)<br />
<br />
Ran into this with extensions, turned all off, and even started a brand new campaign with nothing on. Still happening.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>FlyingCodpiece</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87814-Starfinder-1e-Encounter-Error</guid>
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		<item>
			<title>Rolemaster skill errors - need to rebuild campaign?</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87813-Rolemaster-skill-errors-need-to-rebuild-campaign&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 10:35:52 GMT</pubDate>
			<description>Hi Zaccheus, 
 
My campaign file is somehow corrupted and keeps giving errors concerning skill rolls. Its been a long one, atleast 15 years and now...</description>
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<div>Hi Zaccheus,<br />
<br />
My campaign file is somehow corrupted and keeps giving errors concerning skill rolls. Its been a long one, atleast 15 years and now it seems that I need to start a new one. The images are easy, but can I somehow copy the LOS files connected to the images to the new campaign? Also is it possible to copy existing characters to a new campaign? Ruleset Rolemaster Classic.<br />
<br />
Thanks in advance.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>Ernoldo</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87813-Rolemaster-skill-errors-need-to-rebuild-campaign</guid>
		</item>
		<item>
			<title>Custom auto-scale to grid</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87812-Custom-auto-scale-to-grid&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 09:00:29 GMT</pubDate>
			<description><![CDATA[Hey all! I'm wondering if there's a way to manually set the "Auto-scale to grid" value, perhaps in the XML somewhere, to specify exactly what size to...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hey all! I'm wondering if there's a way to manually set the &quot;Auto-scale to grid&quot; value, perhaps in the XML somewhere, to specify exactly what size to add tokens to a map. &quot;Auto-scale to grid&quot; has 80% and 100%, but I've found that tokens at 100% cause glitches with visibility through walls, and 80% is a little small for my taste. 90% seems like it would be ideal, and I can manually set tokens to that size, but when setting up very large encounters, placing and then resizing them all by hand becomes cumbersome. Doable, but cumbersome. Is this possible?</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>ArcaneTheWoof</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87812-Custom-auto-scale-to-grid</guid>
		</item>
		<item>
			<title>CT Locked</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87811-CT-Locked&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 02:34:07 GMT</pubDate>
			<description>CT Locked is a simple ext that allows the CT to be locked in place or unlocked and able to be moved. 
 
 
FG Forge - View Item...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>CT Locked is a simple ext that allows the CT to be locked in place or unlocked and able to be moved.<br />
<br />
<br />
<a href="https://forge.fantasygrounds.com/shop/items/3473/view" target="_blank">FG Forge - View Item</a></div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?96-Extensions">Extensions</category>
			<dc:creator>MrDDT</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87811-CT-Locked</guid>
		</item>
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			<title>Effects not dropping at start of turn</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87810-Effects-not-dropping-at-start-of-turn&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 02:28:55 GMT</pubDate>
			<description>Never mind it seems to be working now. You can delete this post.  
 
 
Spells like Shield are no longer dropping at the start of players turn. It...</description>
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<div>Never mind it seems to be working now. You can delete this post. <br />
<br />
<br />
Spells like Shield are no longer dropping at the start of players turn. It drops at the end of the round. This test was done on a clean server.<br />
<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=68292&amp;d=1784601003"  title="Name:  shield.jpg
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If I use an extension like BCEG I can get it to work using the &quot;Change State?&quot; &quot;Deactivate start of turn&quot;<br />
<a href="https://www.fantasygrounds.com/forums/attachment.php?attachmentid=68291&amp;d=1784600898"  title="Name:  shield2.jpg
Views: 5
Size:  270.1 KB">shield2.jpg</a></div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Fantasy-Grounds">The House of Healing - Fantasy Grounds</category>
			<dc:creator>JadedGamer</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87810-Effects-not-dropping-at-start-of-turn</guid>
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			<title>glitch keeping me from responding to my message</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87809-glitch-keeping-me-from-responding-to-my-message&amp;goto=newpost</link>
			<pubDate>Tue, 21 Jul 2026 02:04:13 GMT</pubDate>
			<description>Hello. A glitch is keeping me from responding to a message.</description>
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<div>Hello. A glitch is keeping me from responding to a message.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?38-The-Tavern">The Tavern</category>
			<dc:creator>Whiskey Rye</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87809-glitch-keeping-me-from-responding-to-my-message</guid>
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			<title>Questeion about the new Effects Manager</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87808-Questeion-about-the-new-Effects-Manager&amp;goto=newpost</link>
			<pubDate>Mon, 20 Jul 2026 22:12:11 GMT</pubDate>
			<description>So looking at the code for the Effects Manager, I figured in order to make a new effect I would need to call some function to register the effect...</description>
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<div>So looking at the code for the Effects Manager, I figured in order to make a new effect I would need to call some function to register the effect tag, along with a function, and something to denote what it does in some way, like attack, damage, defense, but I am at a loss.<br />
Although I understand most of what I was looking at, I can't seem to find where I would register anything new.<br />
<br />
What I want to do is add a new tag that gets replaced when the effect it is in is applied to a character on the combat tracker.<br />
similar to [LVL] or [CL], [TIER] would be replaced with a number based on the characters mythic tier. This would be part of the Mythic Support extension I added to the forge yesterday.<br />
<br />
Any suggestions on what file, function to look at to figure this out would be greatly appreciated.</div>


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			<category domain="https://www.fantasygrounds.com/forums/forumdisplay.php?42-The-Workshop">The Workshop</category>
			<dc:creator>rmilmine</dc:creator>
			<guid isPermaLink="true">https://www.fantasygrounds.com/forums/showthread.php?87808-Questeion-about-the-new-Effects-Manager</guid>
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