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		<title>Fantasy Grounds Forums - 5E</title>
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			<title>Best practice for coding a Wild Shape Effect without using an extension?</title>
			<link>https://www.fantasygrounds.com/forums/showthread.php?87491-Best-practice-for-coding-a-Wild-Shape-Effect-without-using-an-extension&amp;goto=newpost</link>
			<pubDate>Fri, 05 Jun 2026 19:59:33 GMT</pubDate>
			<description><![CDATA[I'm checking in to see if there is a current best practice for coding a 5.5e Druid Wild Shape Effect without using an extension, considering the...]]></description>
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<div>I'm checking in to see if there is a current best practice for coding a 5.5e Druid Wild Shape Effect without using an extension, considering the recent Ruleset changes. For example, I was hoping that the new PC Tags (BSTR, BDEX, and BCON) would work for Wild Shape. However, when using BCON, it also modifies the Hit Points, so we won't be able to use that tag unfortunately. I'm aware of the extensions like Polymorphism, but I'd like to avoid using another extension especially in light of all the extension drama from the latest FGU Ruleset updates. I've also seen the suggestions for using multiple character sheets for each Wild Shape, but that seems overly tedious. FWIW, I do use BCEG currently.<br />
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As a reminder, RAW for the 5.5e Wild Shape - Game Statistics states: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
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			Your game statistics are replaced by the Beast’s stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also retain your skill and saving throw proficiencies and use your Proficiency Bonus for them, in addition to gaining the proficiencies of the creature. If a skill or saving throw modifier in the Beast’s stat block is higher than yours, use the one in the stat block.
			
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<!-- END TEMPLATE: bbcode_quote_printable -->I've been moderately successful using effects like this for a 10th level Moon Druid:<!-- BEGIN TEMPLATE: bbcode_code_printable -->
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	<hr /><code class="bbcode_code">Wild Shape: Brown Bear; TEMPA: [DRUID] [DRUID] [DRUID]; AC: edit; STR: edit; DEX: edit; SAVE: [WIS] constitution; NOTE: Size: Large, Speed 40 ft., Climb 30 ft., Multiattack (one Bite and one Claw)</code><hr />
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<!-- END TEMPLATE: bbcode_code_printable --> Then using Cast, Damage, Heal, and other Effects to replicate the creature features. The player can compare Skills between the creature and their own and then choose the better one; but it's far from easy and may still compromise RAW.<br />
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Is there a better way now? What Effects or methods are people using out there?</div>


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